/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of QtSystemTest. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "tpframe.h" #include "ui_tpframe.h" #include TPFrame::TPFrame(QWidget *parent) : QFrame(parent), ui(new Ui::TPFrame), m_previous(0), m_next(0), m_score(-1) { ui->setupUi(this); connect(ui->firstBall, SIGNAL(ballChanged(int)), ui->secondBall, SLOT(setPreviousBall(int))); connect(ui->firstBall, SIGNAL(scoreChanged(int)), this, SIGNAL(ballsChanged())); connect(ui->secondBall, SIGNAL(scoreChanged(int)), this, SIGNAL(ballsChanged())); connect(ui->thirdBall, SIGNAL(scoreChanged(int)), this, SIGNAL(ballsChanged())); connect(this, SIGNAL(ballsChanged()), this, SLOT(updateScore())); } TPFrame::~TPFrame() { delete ui; } int TPFrame::first() const { return ui->firstBall->ball(); } int TPFrame::second() const { if (m_next) return ui->firstBall->isStrike() ? m_next->first() : ui->secondBall->ball(); return ui->secondBall->ball(); } int TPFrame::third() const { if (m_next) return ui->firstBall->isStrike() ? m_next->second() : m_next->first(); return ui->thirdBall->ball(); } int TPFrame::runningTotal() const { if (m_previous) { int prevTotal = m_previous->runningTotal(); if (prevTotal != -1 && m_score != -1) return prevTotal + m_score; return -1; } return m_score; } void TPFrame::setPreviousFrame(TPFrame *frame) { if (m_previous) disconnect(m_previous, 0, this, 0); m_previous = frame; if (m_previous) { connect(m_previous, SIGNAL(runningTotalChanged(int)), this, SLOT(updateTotal())); updateTotal(); } } void TPFrame::setNextFrame(TPFrame *frame) { if (m_next) disconnect(m_next, 0, this, 0); m_next = frame; if (m_next) { ui->firstBall->setLastFrame(false); ui->secondBall->setLastFrame(false); ui->thirdBall->setLastFrame(false); ui->thirdBall->hide(); connect(m_next, SIGNAL(ballsChanged()), this, SIGNAL(ballsChanged())); } else { ui->firstBall->setLastFrame(true); ui->secondBall->setLastFrame(true); ui->thirdBall->setLastFrame(true); ui->thirdBall->show(); } } void TPFrame::reset() { ui->firstBall->setBall(-1); ui->secondBall->setBall(-1); ui->thirdBall->setBall(-1); } void TPFrame::updateScore() { int score = -1; int f = first(); int s = second(); int t = third(); if (ui->firstBall->isStrike()) { if (s != -1 && t != -1) score = 10 + s + t; } else if (ui->secondBall->isSpare()) { if (t != -1) score = 10 + t; } else { if (f != -1 && s != -1) score = f + s; } if (score == m_score) return; m_score = score; emit scoreChanged(m_score); updateTotal(); } void TPFrame::updateTotal() { int total = runningTotal(); emit runningTotalChanged(total); ui->frameDisplay->setText(total == -1 ? QString() : QString::number(total)); } QString TPFrame::display() const { return ui->frameDisplay->text(); }