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/****************************************************************************
**
** Copyright (C) 2019 Luxoft Sweden AB
** Copyright (C) 2018 Pelagicore AG
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Neptune 3 UI.
**
** $QT_BEGIN_LICENSE:GPL-QTAS$
** Commercial License Usage
** Licensees holding valid commercial Qt Automotive Suite licenses may use
** this file in accordance with the commercial license agreement provided
** with the Software or, alternatively, in accordance with the terms
** contained in a written agreement between you and The Qt Company. For
** licensing terms and conditions see https://www.qt.io/terms-conditions.
** For further information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
** SPDX-License-Identifier: GPL-3.0
**
****************************************************************************/
.pragma library
.import QtQml as Qml
function orientationFromString(str) {
str = str.trim().toLowerCase().replace('-','').replace('_','').replace('orientation','')
if (str === "portrait") {
return Qml.Qt.PortraitOrientation;
} else if (str === "invertedportrait") {
return Qml.Qt.InvertedPortraitOrientation;
} else if (str === "landscape") {
return Qml.Qt.LandscapeOrientation;
} else if (str === "invertedlandscape") {
return Qml.Qt.InvertedLandscapeOrientation;
} else {
// default to portrait
return Qml.Qt.PortraitOrientation;
}
}
function invertOrientation(orientation) {
switch (orientation) {
case Qml.Qt.PortraitOrientation:
return Qml.Qt.InvertedPortraitOrientation;
case Qml.Qt.InvertedPortraitOrientation:
return Qml.Qt.PortraitOrientation;
case Qml.Qt.LandscapeOrientation:
return Qml.Qt.InvertedLandscapeOrientation;
case Qml.Qt.InvertedLandscapeOrientation:
return Qml.Qt.LandscapeOrientation;
default:
return orientation;
}
}
function rotateDisplay(orientation, isLandscape) {
if (isLandscape) {
switch (orientation) {
case Qml.Qt.PortraitOrientation:
return 90;
case Qml.Qt.LandscapeOrientation:
return 0;
case Qml.Qt.InvertedPortraitOrientation:
return -90;
case Qml.Qt.InvertedLandscapeOrientation:
return 180;
default:
return 0;
}
} else {
switch (orientation) {
case Qml.Qt.PortraitOrientation:
return 0;
case Qml.Qt.LandscapeOrientation:
return -90;
case Qml.Qt.InvertedPortraitOrientation:
return 180;
case Qml.Qt.InvertedLandscapeOrientation:
return 90;
default:
return 0;
}
}
}
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