/**************************************************************************** ** ** Copyright (C) 2017 Crimson AS ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the qmlbench tool. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 // The base of all benchmarks. Please be careful with how much you add to this. // It is not instantiated often (only once per "run"), but it is always present, // so no low-duration timers etc. Item { id: root // How many iterations to run "right now"? Note that some shells // (Shell_SustainedFpsWithCount.qml at least) dynamically alter this value // while the benchmark is running. property int count: 0 // How many iterations to copy to 'count'? The 'static' shells use this // value. property int staticCount: 0 // A boolean benchmark has only two meaningful outputs: good, or bad. An // contrived example of this would be a benchmark that ensured that we could // render more than 10 frames in 5 seconds of real-world time (in practice, // this isn't too useful, but there are real world cases). // // This property is simply of use to help mark these tests so they are not // misinterpreted. property bool isBooleanResult: false; // Used to provide a constant "tick" that benchmarks can hook into. property real t NumberAnimation on t { from: 0; to: 1; duration: 1000; loops: Animation.Infinite } }