/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D Editor of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #pragma once namespace Qt3DSceneEditor { namespace Constants { const char C_QT3DSCENEEDITOR[] = "Qt5.Qt3DSceneEditor"; const char QT3DSCENEEDITOR_ID[] = "Qt5.Qt3DSceneEditor"; const char C_QT3DSCENEEDITOR_DISPLAY_NAME[] = QT_TRANSLATE_NOOP("OpenWith::Editors", "Qt3D Scene Editor"); const char C_QT3DSCENEEDITOR_MIMETYPE[] = "application/qt3dsceneeditor"; const char C_OPEN_EDITOR[] = "Qt3DSceneEditor.OpenEditor"; } // namespace Qt3DSceneEditor } // namespace Constants