/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D Editor of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.5 import QtQuick.Controls 1.4 import QtQml.Models 2.2 import com.theqtcompany.SceneEditor3D 1.0 Menu { property bool isPopup: false title: qsTr("Camera Position") + editorScene.emptyString MenuItem { text: qsTr("Camera Position") + editorScene.emptyString enabled: false visible: isPopup } MenuSeparator { visible: isPopup } MenuItem { text: qsTr("Top (7)") + editorScene.emptyString onTriggered: editorScene.changeCameraPosition(EditorScene.CameraPositionTop) } MenuItem { text: qsTr("Bottom (Ctrl+7)") + editorScene.emptyString onTriggered: editorScene.changeCameraPosition(EditorScene.CameraPositionBottom) } MenuItem { text: qsTr("Left (8)") + editorScene.emptyString onTriggered: editorScene.changeCameraPosition(EditorScene.CameraPositionLeft) } MenuItem { text: qsTr("Right (Ctrl+8)") + editorScene.emptyString onTriggered: editorScene.changeCameraPosition(EditorScene.CameraPositionRight) } MenuItem { text: qsTr("Front (9)") + editorScene.emptyString onTriggered: editorScene.changeCameraPosition(EditorScene.CameraPositionFront) } MenuItem { text: qsTr("Back (Ctrl+9)") + editorScene.emptyString onTriggered: editorScene.changeCameraPosition(EditorScene.CameraPositionBack) } }