/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D Editor of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.5 import com.theqtcompany.SceneEditor3D 1.0 Loader { id: componentDelegateLoader width: parent.width function componentTypeToDelegateSource(componentType) { if (componentType == EditorSceneItemComponentsModel.CameraEntity) return "CameraEntityDelegate.qml" if (componentType == EditorSceneItemComponentsModel.KeyboardInput) return "KeyboardInputComponentDelegate.qml" if (componentType == EditorSceneItemComponentsModel.Layer) return "LayerComponentDelegate.qml" if (componentType == EditorSceneItemComponentsModel.Light) return "LightComponentDelegate.qml" if (componentType == EditorSceneItemComponentsModel.Logic) return "LogicComponentDelegate.qml" if (componentType == EditorSceneItemComponentsModel.Material) return "MaterialComponentDelegate.qml" if (componentType == EditorSceneItemComponentsModel.Mesh) return "MeshComponentDelegate.qml" if (componentType == EditorSceneItemComponentsModel.MouseInput) return "MouseInputComponentDelegate.qml" if (componentType == EditorSceneItemComponentsModel.ObjectPicker) return "ObjectPickerComponentDelegate.qml" if (componentType == EditorSceneItemComponentsModel.Transform) return "TransformComponentDelegate.qml" if (componentType == EditorSceneItemComponentsModel.Internal) return "" return "UnknownComponentDelegate.qml" } source: componentTypeToDelegateSource(type) }