/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D Editor of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.5 Image { z: 5 width: 32 height: 32 visible: false property int xDiff: width / 2 property int yDiff: height / 2 property var entityType property string entityName property string dragKey function startDrag(dragSource, image, key, startX, startY, meshType, startOpacity, name) { source = image Drag.source = dragSource Drag.hotSpot.x = -xDiff Drag.hotSpot.y = -yDiff Drag.keys = [ key ] dragKey = key x = startX + xDiff y = startY + yDiff visible = true entityType = meshType if (name) entityName = name if (startOpacity) opacity = startOpacity else opacity = 1.0 Drag.active = true } function endDrag(drop) { var dropResult = Qt.IgnoreAction if (drop) dropResult = Drag.drop() x = 0 y = 0 Drag.active = false dragKey = "" visible = false return dropResult } function setPosition(xPos, yPos) { x = xPos + xDiff y = yPos + yDiff } }