/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D Editor of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.5 import com.theqtcompany.SceneEditor3D 1.0 import QtQuick.Controls 1.4 import QtQuick.Layouts 1.1 Item { id: generalEntityItem width: parent.width property alias propertiesButtonVisible: propertiesLayout.visible property alias entityName: textInputField.displayText property alias title: componentTitle.headerText property alias viewTitleVisible: columnLayout.visible property int entityType: 0 property int componentHeight: componentTitle.minimumHeaderHeight Layout.minimumHeight: componentHeight Layout.maximumHeight: Layout.minimumHeight visible: !editorScene.multiSelection Component.onCompleted: { componentHeight = columnLayout.y + columnLayout.height } Rectangle { id: titleHeader anchors.top: parent.top anchors.left: parent.left anchors.right: parent.right height: componentTitle.height ButtonViewHeader { id: componentTitle anchors.top: parent.top visibleEntityButtonShown: true headerText: qsTr("Properties") + editorScene.emptyString tooltip: qsTr("Show/Hide Properties View") + editorScene.emptyString function showView() { columnLayout.visible = true if (propertiesButtonVisible) generalEntityItem.Layout.minimumHeight = minimumHeaderHeight + componentHeight else generalEntityItem.Layout.minimumHeight = minimumHeaderHeight + textInputField.height + 8 } function hideView() { columnLayout.visible = false generalEntityItem.Layout.minimumHeight = minimumHeaderHeight } onShowViewButtonPressed: { showView() } onHideViewButtonPressed: { hideView() } } Column { id: columnLayout anchors.top: componentTitle.bottom anchors.topMargin: 8 anchors.left: parent.left anchors.leftMargin: 8 anchors.right: parent.right anchors.rightMargin: 8 TextInputField { id: textInputField label: qsTr("Entity name") + editorScene.emptyString tooltip: qsTr("Name of the entity. Name may not be a duplicate to an\nalready existing one, or it will be automatically renamed.") + editorScene.emptyString displayText: componentData.objectName validator: RegExpValidator { regExp: /^[A-Za-z_][A-Za-z0-9_ ]*$/ } onDesiredTextChanged: { if (desiredText !== "") { editorScene.undoHandler.createRenameEntityCommand(editorContent.selectedEntityName, desiredText) editorContent.selectedEntityName = editorScene.sceneModel.entityName(entityTree.view.selection.currentIndex) } } onDisplayTextChanged: { if (componentTitle.viewVisible) componentTitle.showView() else componentTitle.hideView() } } ColumnLayout { Item { height: 8 } StyledLabel { id: showLabel visible: propertiesLayout.visible text: qsTr("Show Properties:") + editorScene.emptyString Layout.alignment: Qt.AlignLeft tooltip: qsTr("Buttons to show or hide the properties of the selected entity.") + editorScene.emptyString } RowLayout { id: propertiesLayout Layout.alignment: Qt.AlignLeft EnableButton { id: lightButton width: 24 height: 24 enabledIconSource: "images/property_light_shown.png" disabledIconSource: "images/property_light_hidden.png" tooltip: qsTr("Show/Hide Light Properties") + editorScene.emptyString buttonEnabled: editorContent.lightViewVisible onEnabledButtonClicked: { editorContent.lightViewVisible = !editorContent.lightViewVisible } visible: (entityType === EditorSceneItem.Light) ? true : false } EnableButton { id: meshButton width: 24 height: 24 enabledIconSource: "images/property_mesh_shown.png" disabledIconSource: "images/property_mesh_hidden.png" tooltip: qsTr("Show/Hide Mesh Properties") + editorScene.emptyString buttonEnabled: editorContent.meshViewVisible onEnabledButtonClicked: { editorContent.meshViewVisible = !editorContent.meshViewVisible } visible: (entityType === EditorSceneItem.Mesh) ? true : false } EnableButton { id: transformButton width: 24 height: 24 enabledIconSource: "images/property_transform_shown.png" disabledIconSource: "images/property_transform_hidden.png" tooltip: qsTr("Show/Hide Transform Properties") + editorScene.emptyString buttonEnabled: editorContent.transformViewVisible onEnabledButtonClicked: { editorContent.transformViewVisible = !editorContent.transformViewVisible } visible: (entityType === EditorSceneItem.Mesh || entityType === EditorSceneItem.Light || entityType === EditorSceneItem.Group) ? true : false } EnableButton { id: materialButton width: 24 height: 24 enabledIconSource: "images/property_material_shown.png" disabledIconSource: "images/property_material_hidden.png" tooltip: qsTr("Show/Hide Material Properties") + editorScene.emptyString buttonEnabled: editorContent.materialViewVisible onEnabledButtonClicked: { editorContent.materialViewVisible = !editorContent.materialViewVisible } visible: (entityType === EditorSceneItem.Mesh) ? true : false } EnableButton { id: cameraButton width: 24 height: 24 enabledIconSource: "images/property_camera_shown.png" disabledIconSource: "images/property_camera_hidden.png" tooltip: qsTr("Show/Hide Camera Properties") + editorScene.emptyString buttonEnabled: editorContent.cameraViewVisible onEnabledButtonClicked: { editorContent.cameraViewVisible = !editorContent.cameraViewVisible } visible: (entityType === EditorSceneItem.Camera) ? true : false } Item { width: 1 height: lightButton.height } } } } } }