/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D Editor of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.5 import QtQuick.Controls 2.0 as QQC2 import Qt.labs.settings 1.0 import com.theqtcompany.SceneEditor3D 1.0 QQC2.ApplicationWindow { id: standaloneWindow title: qsTr("Qt 3D Scene Editor") + editorContent.editorScene.emptyString + editorContent.saveFileTitleAddition width: 1280 height: 800 visible: false color: editorContent.paneBackgroundColor minimumHeight: 400 minimumWidth: 640 EditorContent { id: editorContent visible: false } onClosing: { close.accepted = editorContent.checkUnsavedChanges() } Component.onCompleted: { Qt.application.organization = "The Qt Company" Qt.application.domain = "qt.io" Qt.application.name = "Qt 3D Scene Editor" // Redraw everything to get rid of artifacts showMaximized() show() editorContent.visible = true } Settings { // Save window placement, size category: "Qt 3D SceneEditor Window" property alias x: standaloneWindow.x property alias y: standaloneWindow.y property alias width: standaloneWindow.width property alias height: standaloneWindow.height } }