/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D Editor of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.5 import com.theqtcompany.SceneEditor3D 1.0 Item { property string propertyName: "" property string entityName: editorContent.selectedEntityName property var component: null property int componentType: EditorSceneItemComponentsModel.Unknown property var componentValue: (component === null) ? "" : component[propertyName] // Inserts property change command to undostack (which also executes the command). // oldValue parameter can be used by subclass to control the undo value in cases // where temporary property changes are done before editing is finished. function handleEditingFinished(newValue, oldValue) { if (!oldValue) oldValue = component[propertyName] if (oldValue !== newValue) { editorScene.undoHandler.createChangePropertyCommand( entityName, componentType, propertyName, newValue, oldValue, true) } } // Changes the property without pushing it to undo stack. // Useful for changes that can be rejected, such as previewing color selection from ColorDialor. function doTemporaryPropertyChange(newValue) { var oldValue = component[propertyName]; if (oldValue !== newValue) { // Execute temporary command editorScene.undoHandler.createChangePropertyCommand( entityName, componentType, propertyName, newValue, oldValue, false) } } }