/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D Editor of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.5 import com.theqtcompany.SceneEditor3D 1.0 MaterialDelegate { id: thisDelegate componentType: EditorSceneItemComponentsModel.Material Connections { target: materialRepeater.model onRoleDataChanged: { if (roleIndex === EditorSceneItemMaterialComponentsModel.MaterialDiffuseTextureUrl) diffuseTextureInputField.currentValue = materialDiffuseTextureUrl } } ColorPropertyInputField { label: qsTr("Ambient Color") + editorScene.emptyString propertyName: "ambient" component: materialComponentData componentType: thisDelegate.componentType tooltip: ambientColorTooltip } ColorPropertyInputField { label: qsTr("Specular Color") + editorScene.emptyString propertyName: "specular" component: materialComponentData componentType: thisDelegate.componentType tooltip: specularColorTooltip } FloatPropertyInputField { label: qsTr("Texture Scale") + editorScene.emptyString propertyName: "textureScale" component: materialComponentData componentType: thisDelegate.componentType tooltip: textureScaleTooltip } TextureInputField { id: diffuseTextureInputField label: qsTr("Diffuse Map") + editorScene.emptyString componentType: thisDelegate.componentType modelRole: EditorSceneItemMaterialComponentsModel.MaterialDiffuseTextureUrl currentValue: materialDiffuseTextureUrl tooltip: diffuseMapTooltip } }