/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D Editor of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef MATERIALCOMPONENTPROXYITEM_H #define MATERIALCOMPONENTPROXYITEM_H #include namespace Qt3DRender { class QMaterial; } class EditorSceneItemMaterialComponentsModel; class EditorSceneItemComponentsModel; class MaterialComponentProxyItem : public QObject { Q_OBJECT Q_PROPERTY(Qt3DRender::QMaterial* component READ component CONSTANT) Q_PROPERTY(EditorSceneItemMaterialComponentsModel* model READ model CONSTANT) public: explicit MaterialComponentProxyItem(EditorSceneItemComponentsModel *sceneItemModel, Qt3DRender::QMaterial *component, QObject *parent = 0); ~MaterialComponentProxyItem(); Qt3DRender::QMaterial* component() const; EditorSceneItemMaterialComponentsModel* model() const; void beginResetComponent(Qt3DRender::QMaterial *component); void endResetComponent(); private: Qt3DRender::QMaterial *m_component; EditorSceneItemMaterialComponentsModel* m_model; }; Q_DECLARE_METATYPE(MaterialComponentProxyItem*) #endif // MATERIALCOMPONENTPROXYITEM_H