/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D Editor of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef EDITORSCENEITEMCOMPONENTSMODEL_H #define EDITORSCENEITEMCOMPONENTSMODEL_H #include #include #include #include "transformcomponentproxyitem.h" #include "materialcomponentproxyitem.h" #include "meshcomponentproxyitem.h" #include "lightcomponentproxyitem.h" class EditorSceneItem; class EditorSceneItemComponentsModel : public QAbstractListModel { Q_OBJECT Q_ENUMS(EditorSceneItemComponentTypes) public: // The enum order dictates the order the components appear in the model (and UI) enum EditorSceneItemComponentTypes { GeneralEntity = 0, CameraEntity, Light, Mesh, Transform, Material, ObjectPicker, SupportedComponentCount, Internal = 900, Unknown = 1000 }; Q_ENUM(EditorSceneItemComponentTypes) enum EditorSceneItemComponentRoles { ComponentType = Qt::UserRole + 1, Component }; EditorSceneItemComponentsModel(EditorSceneItem *sceneItem, QObject *parent = 0); ~EditorSceneItemComponentsModel(); QModelIndex index(int row, int column = 0, const QModelIndex &parent = QModelIndex()) const; int rowCount(const QModelIndex &parent) const; QVariant data(const QModelIndex &index, int role) const; Qt::ItemFlags flags(const QModelIndex &index) const; QHash roleNames() const; Q_INVOKABLE void appendNewComponent(EditorSceneItemComponentTypes type); Q_INVOKABLE void removeComponent(int index); void removeComponent(Qt3DCore::QComponent *component); void replaceComponent(Qt3DCore::QComponent *oldComponent, Qt3DCore::QComponent *newComponent); void initializeModel(); EditorSceneItemComponentTypes typeOfComponent(QObject *component); MaterialComponentProxyItem *materialProxy() const { return m_materialItem; } EditorSceneItem *sceneItem() const { return m_sceneItem; } private: EditorSceneItem *m_sceneItem; TransformComponentProxyItem *m_transformItem; MaterialComponentProxyItem *m_materialItem; MeshComponentProxyItem *m_meshItem; LightComponentProxyItem *m_lightItem; struct ComponentInfo { ComponentInfo() : component(nullptr), type(Unknown) {} ComponentInfo(Qt3DCore::QComponent *comp, EditorSceneItemComponentTypes compType) : component(comp), type(compType) {} Qt3DCore::QComponent *component; EditorSceneItemComponentTypes type; }; // Vector index equals model row QVector m_modelRowList; }; Q_DECLARE_METATYPE(EditorSceneItemComponentsModel*) Q_DECLARE_METATYPE(EditorSceneItemComponentsModel::EditorSceneItemComponentTypes) #endif // EDITORSCENEITEMCOMPONENTSMODEL_H