/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D Editor of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef EDITORSCENEPARSER_H #define EDITORSCENEPARSER_H #include #include #include #include #include #include namespace Qt3DCore { class QEntity; class QComponent; } namespace Qt3DRender { class QAbstractTexture; class QGeometry; } class EditorSceneParser : public QObject { Q_OBJECT enum EditorItemType { Scene3D = 0, // Entities Entity, Camera, // Components Transform, RenderSettings, InputSettings, DiffuseMapMaterial, DiffuseSpecularMapMaterial, GoochMaterial, NormalDiffuseMapMaterial, NormalDiffuseMapAlphaMaterial, NormalDiffuseSpecularMapMaterial, PerVertexColorMaterial, PhongAlphaMaterial, PhongMaterial, GenericMaterial, CuboidMesh, CustomMesh, CylinderMesh, PlaneMesh, SphereMesh, TorusMesh, GenericMesh, Attribute, Buffer, Geometry, ObjectPicker, DirectionalLight, PointLight, SpotLight, SceneLoader, Unknown }; public: explicit EditorSceneParser(QObject *parent = 0); ~EditorSceneParser(); bool exportQmlScene(Qt3DCore::QEntity *sceneEntity, const QUrl &fileUrl, Qt3DCore::QEntity *activeSceneCamera, bool autosave = false); Qt3DCore::QEntity *importQmlScene(const QUrl &fileUrl, Qt3DCore::QEntity *&cameraEntity); private: enum TextureTypes { DiffuseTexture = 1, SpecularTexture = 2, NormalTexture = 4 }; struct IdPair { QString qmlId; QString origName; }; void cacheProperties(EditorItemType type, QObject *defaultObject); void resetParser(); void outStartType(EditorItemType type); void outEndType(); IdPair generateItemId(EditorItemType type, QObject *item); void outItemId(const IdPair IdPair); void outEntity(Qt3DCore::QEntity *entity); QString outComponent(Qt3DCore::QComponent *component); void outRenderSettings(Qt3DCore::QComponent *component); void outTexturedMaterial(EditorItemType type, Qt3DCore::QComponent *component); void outTextureProperty(const QString &propertyName, Qt3DRender::QAbstractTexture *textureProvider); void outGenericMesh(Qt3DCore::QComponent *component, const QString &componentId); void outGeometry(Qt3DRender::QGeometry *geometry, const QString &componentId); template void outBufferData(T *dataPtr, int count, const QString arrayType); void outGenericProperties(EditorItemType type, QObject *obj); void outGenericProperty(QObject *obj, const QMetaProperty &property, const QObject *defaultComponent); void outHelperFunctions(); void outSceneLoader(Qt3DCore::QComponent *component); void outCamera(Qt3DCore::QEntity *entity); QString indent() const; EditorItemType itemType(QObject *item) const; QString variantToQMLString(const QVariant &var); QVariant QMLStringToVariant(QVariant::Type type, const QString &qmlStr); Qt3DCore::QEntity *createEntity(EditorItemType type); QObject *createObject(EditorItemType type); void parseAndSetProperty(const QString &propertyName, const QString &propertyValue, QObject *obj, EditorItemType type, const QMap &objectMap); void parseAndSetGenericProperty(const QString &propertyName, const QString &propertyValue, QObject *obj); void parseAndSetTextureProperty(const QString &propertyName, const QString &propertyValue, QObject *obj, EditorItemType type); int getTextureProviders(EditorItemType type, QObject *component, Qt3DRender::QAbstractTexture *&diffuse, Qt3DRender::QAbstractTexture *&specular, Qt3DRender::QAbstractTexture *&normal); QString getAbsoluteQmlFileName(const QFileInfo &qrcFileInfo, const QString &resourceDirName); QString urlToResourceString(const QUrl &url); QByteArray importBuffer(); int m_indentLevel; int m_resourceIdCounter; QTextStream m_stream; QString m_spaceArray; QStringList m_typeStrings; QMap m_typeMap; QMap m_defaultObjectMap; QMap > m_propertyMap; QMap m_idMap; QMap m_exportResourceMap; // QMap m_importResourceMap; // QString m_resourceDirName; QMap m_currentEntityComponentTypeMap; }; #endif // EDITORSCENEPARSER_H