/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D Editor of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "modelrolechangecommand.h" #include "editorscene.h" #include "editorsceneitem.h" #include "editorsceneitemmodel.h" #include "editorsceneitemmaterialcomponentsmodel.h" #include #include ModelRoleChangeCommand::ModelRoleChangeCommand(const QString &text, EditorSceneItemModel *sceneModel, const QString &entityName, EditorSceneItemComponentsModel::EditorSceneItemComponentTypes componentType, int roleIndex, const QVariant &newValue, const QVariant &oldValue) : m_sceneModel(sceneModel), m_entityName(entityName), m_componentType(componentType), m_modelRoleIndex(roleIndex), m_newValue(newValue), m_oldValue(oldValue) { if (text.isEmpty()) setText(QObject::tr("Change model role")); else setText(text); } void ModelRoleChangeCommand::undo() { QAbstractItemModel *model = getTargetModel(); if (model) model->setData(QModelIndex(), m_oldValue, m_modelRoleIndex); } void ModelRoleChangeCommand::redo() { QAbstractItemModel *model = getTargetModel(); if (model) model->setData(QModelIndex(), m_newValue, m_modelRoleIndex); } QAbstractItemModel *ModelRoleChangeCommand::getTargetModel() const { QModelIndex modelIndex = m_sceneModel->getModelIndexByName(m_entityName); EditorSceneItem *sceneItem = m_sceneModel->editorSceneItemFromIndex(modelIndex); QAbstractItemModel *model = nullptr; // Currently only material models are supported if (m_componentType == EditorSceneItemComponentsModel::Material) model = sceneItem->componentsModel()->materialProxy()->model(); return model; }