/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D Editor of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "renameentitycommand.h" #include "undohandler.h" #include "editorscene.h" #include "editorsceneitemmodel.h" RenameEntityCommand::RenameEntityCommand(EditorSceneItemModel *sceneModel, const QString &oldName, const QString &newName) : m_sceneModel(sceneModel), m_oldName(oldName), m_newName(newName) { setText(QObject::tr("Rename entity")); } void RenameEntityCommand::undo() { if (isNonOp()) return; QModelIndex index = m_sceneModel->getModelIndexByName(m_newName); m_sceneModel->setEntityName(index, m_oldName); } void RenameEntityCommand::redo() { if (isNonOp()) return; QModelIndex index = m_sceneModel->getModelIndexByName(m_oldName); QString actualNewName = m_sceneModel->setEntityName(index, m_newName); // The new name may have been adjusted due to name conflict if (!actualNewName.isEmpty()) m_newName = actualNewName; } bool RenameEntityCommand::mergeWith(const QUndoCommand *other) { // Can merge if both commands target same entity if (id() == other->id()) { const RenameEntityCommand *otherCommand = static_cast(other); if (otherCommand->m_oldName == m_newName) { m_newName = otherCommand->m_newName; return true; } } return false; } int RenameEntityCommand::id() const { return UndoHandler::RenameEntityCommandId; } bool RenameEntityCommand::isNonOp() const { return m_oldName == m_newName; }