/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D Editor of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "reparententitycommand.h" #include "editorscene.h" #include "editorsceneitemmodel.h" #include ReparentEntityCommand::ReparentEntityCommand(EditorSceneItemModel *sceneModel, const QString &newParentName, const QString &entityName) : m_sceneModel(sceneModel), m_newParentName(newParentName), m_entityName(entityName) { setText(QObject::tr("Reparent entity")); } void ReparentEntityCommand::undo() { QModelIndex newParentIndex = m_sceneModel->getModelIndexByName(m_originalParentName); QModelIndex entityIndex = m_sceneModel->getModelIndexByName(m_entityName); m_sceneModel->reparentEntity(newParentIndex, entityIndex); } void ReparentEntityCommand::redo() { QModelIndex newParentIndex = m_sceneModel->getModelIndexByName(m_newParentName); QModelIndex entityIndex = m_sceneModel->getModelIndexByName(m_entityName); if (m_originalParentName.isEmpty()) m_originalParentName = m_sceneModel->entityName(m_sceneModel->parent(entityIndex)); m_sceneModel->reparentEntity(newParentIndex, entityIndex); }