/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Quick Designer Components. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick import Qt5Compat.GraphicalEffects Item { id: root default property alias contentStack: stack.children property real gammaR: 1.0 property real gammaG: 1.0 property real gammaB: 1.0 property alias maximumInput: levelAdjust.maximumInput property alias maximumOutput: levelAdjust.maximumOutput property alias minimumInput: levelAdjust.minimumInput property alias minimumOutput: levelAdjust.minimumOutput property alias cached: levelAdjust.cached implicitWidth: Math.max(32, stack.implicitWidth) implicitHeight: Math.max(32, stack.implicitHeight) Item { id: stack implicitWidth: childrenRect.width + childrenRect.x implicitHeight: childrenRect.height + childrenRect.y visible: true } LevelAdjust { id: levelAdjust anchors.fill: stack source: stack gamma: Qt.vector3d(root.gammaR, root.gammaG, root.gammaG) } }