/**************************************************************************** ** ** Copyright (C) 2018 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Quick Designer Components. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.15 import QtQuick.Timeline 1.0 QtObject { id: root signal finished signal started signal reseted function reset() { /* if (root.duration === 0) { root.transitionView.__setupCurrentItem() return }*/ /* We set the parents to the content items to apply effects */ resetProperties() from.parent = transitionView.__fromContentItem to.parent = transitionView.__toContentItem root.progress = root.backwards ? 100 : 0 enable() root.progress = -1 root.progress = 0 } property bool __aborted: false function enable() { timeline.enabled = true root.started() } function start() { anim.from = Math.min(root.progress, 100) anim.to = root.backwards ? 0 : 100 anim.duration = root.duration * Math.abs(anim.to - anim.from) / 100 root.__aborted = false anim.start() } function abort() { anim.from = root.progress anim.to = root.backwards ? 100 : 0 anim.duration = root.duration * Math.abs(anim.from - anim.to) / 100 root.__aborted = true anim.restart() } function stop() { anim.stop() } property Item from property Item to property Item transitionView property real duration: 250 property alias easing: anim.easing property Timeline timeline: Timeline { } property real progress: 0 property bool backwards: false property Binding timelineBinding: Binding { target: timeline property: "currentFrame" value: root.progress * 10 } function resetProperties() { transitionView.__fromContentItem.opacity = 1 transitionView.__fromContentItem.x = 0 transitionView.__fromContentItem.y = 0 transitionView.__fromContentItem.z = 0 transitionView.__fromContentItem.scale = 1 transitionView.__toContentItem.opacity = 1 transitionView.__toContentItem.x = 0 transitionView.__toContentItem.y = 0 transitionView.__toContentItem.z = 0 transitionView.__toContentItem.scale = 1 } property PropertyAnimation __anim: PropertyAnimation { id: anim duration: 250 loops: 1 target: root property: "progress" onStopped: { timeline.enabled = false /* reset all typical properties */ resetProperties() root.finished() if (!root.__aborted) { root.transitionView.__setupCurrentItem() } else { if (root.transitionView.nextItem) { root.transitionView.nextItem.parent = transitionView.__stack root.transitionView.nextItem = root.transitionView.currentItem } root.transitionView.__setupCurrentItem() root.transitionView.nextItem = null } root.progress = 0 } } }