/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Shader Tools module ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qshaderbatchablerewriter_p.h" // This is a slightly modified version of qsgshaderrewriter.cpp from // qtdeclarative/src/quick/scenegraph/coreapi. Here we insert an extra vertex // input (_qt_order) at the specified input location. QT_BEGIN_NAMESPACE namespace QShaderBatchableRewriter { struct Tokenizer { enum Token { Token_Void, Token_OpenBrace, Token_CloseBrace, Token_SemiColon, Token_Identifier, Token_Macro, Token_Unspecified, Token_EOF }; static const char *NAMES[]; void initialize(const QByteArray &input); Token next(); const char *stream; const char *pos; const char *identifier; }; const char *Tokenizer::NAMES[] = { "Void", "OpenBrace", "CloseBrace", "SemiColon", "Identifier", "Macro", "Unspecified", "EOF" }; void Tokenizer::initialize(const QByteArray &input) { stream = input.constData(); pos = input; identifier = input; } Tokenizer::Token Tokenizer::next() { while (*pos != 0) { char c = *pos++; switch (c) { case '/': if (*pos == '/') { // '//' comment ++pos; while (*pos != 0 && *pos != '\n') ++pos; if (*pos != 0) ++pos; // skip the newline } else if (*pos == '*') { // /* */ comment ++pos; while (*pos != 0 && *pos != '*' && pos[1] != '/') ++pos; if (*pos != 0) pos += 2; } break; case '#': { while (*pos != 0) { if (*pos == '\n') { ++pos; break; } else if (*pos == '\\') { ++pos; while (*pos != 0 && (*pos == ' ' || *pos == '\t')) ++pos; if (*pos != 0 && (*pos == '\n' || (*pos == '\r' && pos[1] == '\n'))) pos+=2; } else { ++pos; } } break; } case 'v': { if (*pos == 'o' && pos[1] == 'i' && pos[2] == 'd') { pos += 3; return Token_Void; } Q_FALLTHROUGH(); } case ';': return Token_SemiColon; case 0: return Token_EOF; case '{': return Token_OpenBrace; case '}': return Token_CloseBrace; case ' ': case '\n': case '\r': break; default: // Identifier... if ((c >= 'a' && c <= 'z' ) || (c >= 'A' && c <= 'Z' ) || c == '_') { identifier = pos - 1; while (*pos != 0 && ((*pos >= 'a' && *pos <= 'z') || (*pos >= 'A' && *pos <= 'Z') || *pos == '_' || (*pos >= '0' && *pos <= '9'))) { ++pos; } return Token_Identifier; } else { return Token_Unspecified; } } } return Token_EOF; } QByteArray addZAdjustment(const QByteArray &input, int vertexInputLocation) { Tokenizer tok; tok.initialize(input); Tokenizer::Token lt = tok.next(); Tokenizer::Token t = tok.next(); // First find "void main() { ... " const char* voidPos = input.constData(); while (t != Tokenizer::Token_EOF) { if (lt == Tokenizer::Token_Void && t == Tokenizer::Token_Identifier) { if (qstrncmp("main", tok.identifier, 4) == 0) break; } voidPos = tok.pos - 4; lt = t; t = tok.next(); } QByteArray result; result.reserve(1024); result += QByteArray::fromRawData(input.constData(), voidPos - input.constData()); result += QByteArrayLiteral("layout(location = "); result += QByteArray::number(vertexInputLocation); result += QByteArrayLiteral(") in float _qt_order;\n"); // Find first brace '{' while (t != Tokenizer::Token_EOF && t != Tokenizer::Token_OpenBrace) t = tok.next(); int braceDepth = 1; t = tok.next(); // Find matching brace and insert our code there... while (t != Tokenizer::Token_EOF) { switch (t) { case Tokenizer::Token_CloseBrace: braceDepth--; if (braceDepth == 0) { result += QByteArray::fromRawData(voidPos, tok.pos - 1 - voidPos); result += QByteArrayLiteral(" gl_Position.z = _qt_order * gl_Position.w;\n"); result += QByteArray(tok.pos - 1); return result; } break; case Tokenizer::Token_OpenBrace: ++braceDepth; break; default: break; } t = tok.next(); } return QByteArray(); } } // namespace QT_END_NAMESPACE