/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Shader Tools module ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSPIRVSHADER_P_H #define QSPIRVSHADER_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of a number of Qt sources files. This header file may change from // version to version without notice, or even be removed. // // We mean it. // #include #include QT_BEGIN_NAMESPACE class QIODevice; struct QSpirvShaderPrivate; class Q_SHADERTOOLS_PRIVATE_EXPORT QSpirvShader { public: enum GlslFlag { GlslEs = 0x01, FixClipSpace = 0x02, FragDefaultMediump = 0x04 }; Q_DECLARE_FLAGS(GlslFlags, GlslFlag) enum RemapFlag { StripOnly = 0x01 }; Q_DECLARE_FLAGS(RemapFlags, RemapFlag) QSpirvShader(); ~QSpirvShader(); void setFileName(const QString &fileName); void setDevice(QIODevice *device); void setSpirvBinary(const QByteArray &spirv); QShaderDescription shaderDescription() const; QByteArray remappedSpirvBinary(RemapFlags flags = RemapFlags(), QString *errorMessage = nullptr) const; QByteArray translateToGLSL(int version = 120, GlslFlags flags = GlslFlags()) const; QByteArray translateToHLSL(int version = 50) const; QByteArray translateToMSL(int version = 12, QShader::NativeResourceBindingMap *nativeBindings = nullptr) const; QString translationErrorMessage() const; private: Q_DISABLE_COPY(QSpirvShader) QSpirvShaderPrivate *d = nullptr; }; Q_DECLARE_OPERATORS_FOR_FLAGS(QSpirvShader::GlslFlags) Q_DECLARE_OPERATORS_FOR_FLAGS(QSpirvShader::RemapFlags) QT_END_NAMESPACE #endif