/**************************************************************************** ** ** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 Rectangle { id: root width: 360; height: 360 color: "#3C3C3C" Canvas { id: canvas anchors.fill: parent onPaint: { var centerX = width / 2 var centerY = height / 2 var radius = 0.9 * Math.min(width, height) / 2 var startAngle = 45 * Math.PI / 180 var endAngle = 135 * Math.PI / 180 var anticlockwise = false var fillStyle = "#FFF0A5" var lineWidth = 2 var strokeStyle = "#468966" var ctx = canvas.getContext('2d') ctx.clearRect(0, 0, width, height) // begin a new path ctx.beginPath() // move the cursor to the center ctx.moveTo(centerX, centerY) // add the arc including the line to the beginning of the arc ctx.arc(centerX, centerY, radius, startAngle, endAngle, anticlockwise) // add the line back to the center ctx.lineTo(centerX, centerY) // fill the piece ctx.fillStyle = fillStyle ctx.fill() // stroke the piece ctx.lineWidth = lineWidth ctx.strokeStyle = strokeStyle ctx.stroke() } } }