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Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QLLCPSOCKETSTATE_P_H #define QLLCPSOCKETSTATE_P_H #include #include "qllcpsocket.h" #include QT_BEGIN_HEADER QTM_BEGIN_NAMESPACE class QLlcpSocketPrivate; /*! \QLLCPSocketState */ class QLLCPSocketState { public: explicit QLLCPSocketState(QLlcpSocketPrivate*); public: virtual QLlcpSocket::SocketState state() const = 0; virtual bool WaitForBytesWritten(int) = 0; public: virtual qint64 ReadDatagram(char *data, qint64 maxSize, QNearFieldTarget **target = NULL, quint8 *port = NULL); virtual qint64 WriteDatagram(const char *data, qint64 size, QNearFieldTarget *target, quint8 port); virtual qint64 WriteDatagram(const char *data, qint64 size); virtual bool Bind(quint8 port); virtual void ConnectToService(QNearFieldTarget *target, const QString &serviceUri); virtual void DisconnectFromService(); virtual bool WaitForReadyRead(int); virtual bool WaitForConnected(int); virtual bool WaitForDisconnected(int); protected: bool WaitForBytesWrittenType1Private(int); void DisconnectFromServiceType2Private(); public: QLlcpSocketPrivate* m_socket; }; /*! \QLLCPUnconnected */ class QLLCPUnconnected: public QLLCPSocketState { public: explicit QLLCPUnconnected(QLlcpSocketPrivate*); public: // from base class QLlcpSocket::SocketState state() const {return QLlcpSocket::UnconnectedState;} bool Bind(quint8 port); void ConnectToService(QNearFieldTarget *target, const QString &serviceUri); void DisconnectFromService(); qint64 WriteDatagram(const char *data, qint64 size, QNearFieldTarget *target, quint8 port); bool WaitForBytesWritten(int); bool WaitForDisconnected(int); public: public: enum SocketType { connectionType1 = 1, // ConnectionLess mode connectionType2 = 2, // ConnectionOriented mode connectionUnknown = -1 }; SocketType m_socketType; }; /*! \QLLCPConnecting */ class QLLCPConnecting: public QLLCPSocketState { public: explicit QLLCPConnecting(QLlcpSocketPrivate*); public: QLLCPSocketState* Instance(QLlcpSocketPrivate* aSocket); public: // from base class QLlcpSocket::SocketState state() const {return QLlcpSocket::ConnectingState;} void ConnectToService(QNearFieldTarget *target, const QString &serviceUri); void DisconnectFromService(); bool WaitForConnected(int); bool WaitForBytesWritten(int); }; /*! \QLLCPConnecting */ class QLLCPConnected: public QLLCPSocketState { public: explicit QLLCPConnected(QLlcpSocketPrivate*); public: // from base class QLlcpSocket::SocketState state() const {return QLlcpSocket::ConnectedState;} void ConnectToService(QNearFieldTarget *target, const QString &serviceUri); void DisconnectFromService(); qint64 WriteDatagram(const char *data, qint64 size); qint64 ReadDatagram(char *data, qint64 maxSize, QNearFieldTarget **target = NULL, quint8 *port = NULL); bool WaitForBytesWritten(int msecs); bool WaitForReadyRead(int msecs); }; /*! \QLLCPBind */ class QLLCPBind: public QLLCPSocketState { public: explicit QLLCPBind(QLlcpSocketPrivate*); public://from base class QLlcpSocket::SocketState state() const {return QLlcpSocket::BoundState;} qint64 WriteDatagram(const char *data, qint64 size,QNearFieldTarget *target, quint8 port); qint64 ReadDatagram(char *data, qint64 maxSize,QNearFieldTarget **target = 0, quint8 *port = 0); bool WaitForBytesWritten(int msecs); bool WaitForReadyRead(int msecs); }; QTM_END_NAMESPACE QT_END_HEADER #endif //QLLCPSTATE_P_H