/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt Mobility Components. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. 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These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "llcpserver_symbian.h" #include "llcpsockettype2_symbian.h" #include "../qllcpserver_symbian_p.h" #include "nearfieldutility_symbian.h" #include "debug.h" /* CLlcpServer::NewL() */ CLlcpServer* CLlcpServer::NewL(QtMobility::QLlcpServerPrivate& aCallback) { BEGIN CLlcpServer* self = new (ELeave) CLlcpServer(aCallback); CleanupStack::PushL( self ); self->ConstructL(); CleanupStack::Pop( self ); END return self; } /* CLlcpServer::CLlcpServer() */ CLlcpServer::CLlcpServer(QtMobility::QLlcpServerPrivate& aCallback) :iLlcp( NULL ), iSocketListening(EFalse), iCallback(aCallback) { } /* CLlcpServer::ContructL() */ void CLlcpServer::ConstructL() { BEGIN User::LeaveIfError(iNfcServer.Open()); iLlcp = CLlcpProvider::NewL( iNfcServer ); END } /* Destroys the LLCP socket. */ CLlcpServer::~CLlcpServer() { BEGIN StopListening(); iLlcpSocketArray.ResetAndDestroy();//this should destroy before iLlcp iLlcpSocketArray.Close(); iServiceName.Close(); delete iLlcp; iNfcServer.Close(); END } /* Returns the next pending connection as a connected CLlcpSocketType2 object. The socket is created as a child of the server, which means that it is automatically deleted when the CLlcpServer object is destroyed. It is still a good idea to delete the object explicitly when you are done with it, to avoid wasting memory. */ CLlcpSocketType2* CLlcpServer::nextPendingConnection() { // take first element BEGIN CLlcpSocketType2 *llcpSocket = NULL; if (iLlcpSocketArray.Count() > 0) { llcpSocket = iLlcpSocketArray[0]; iLlcpSocketArray.Remove(0); } END return llcpSocket; } TBool CLlcpServer::hasPendingConnections() const { BEGIN END return iLlcpSocketArray.Count() > 0 ? ETrue: EFalse; } const TDesC8& CLlcpServer::serviceUri() const { BEGIN END return iServiceName; } /* Listen to the LLCP Socket by the URI \a serviceUri . */ TBool CLlcpServer::Listen( const TDesC8& aServiceName) { BEGIN TInt error = KErrNone; iServiceName.Zero(); if (iServiceName.Create(aServiceName.Size()) < 0) { END return EFalse; } iServiceName.Append(aServiceName); TRAP(error,iLlcp->StartListeningConnOrientedRequestL( *this, iServiceName )); error == KErrNone ? iSocketListening = ETrue : iSocketListening = EFalse; END return iSocketListening; } void CLlcpServer::StopListening( ) { BEGIN if (iSocketListening) { iLlcp->StopListeningConnOrientedRequest( iServiceName ); iSocketListening = EFalse; iLlcpSocketArray.ResetAndDestroy(); } END } TBool CLlcpServer::isListening() const { BEGIN END return iSocketListening; } /* Call back from MLlcpConnOrientedListener */ void CLlcpServer::RemoteConnectRequest( MLlcpConnOrientedTransporter* aConnection ) { BEGIN if (aConnection == NULL) { END return; } TInt error = KErrNone; // create remote connection for the iLlcpsocket aConnection->AcceptConnectRequest(); CLlcpSocketType2 *llcpSocket = NULL; TRAP(error,llcpSocket = CLlcpSocketType2::NewL(aConnection)); // Creating wrapper for connection. if (KErrNone == error) { iLlcpSocketArray.Append(llcpSocket); //The newConnection() signal is then emitted each time a client connects to the server. TInt error = KErrNone; QT_TRYCATCH_ERROR(error, iCallback.invokeNewConnection()); Q_UNUSED(error);//just skip the error } END } //EOF