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authorMarc Mutz <[email protected]>2025-06-03 23:32:40 +0200
committerMarc Mutz <[email protected]>2025-06-04 16:07:11 +0200
commit9d5aea4a3ea48adbce7494f950432330efbfc121 (patch)
tree577524def3b3a6e6277f53c0bac31f4d991d2687 /src/render/frontend/qcamera.cpp
parent6164eed2a54fa58cb2fc5e5408e481a512f687c1 (diff)
Normalize signal/slot signatures 2025HEADdev
This is the result of running util/normalize on the code base. The following manual edits were needed: - folded two long connect() lines Pick-to: 6.10 6.9 6.8 6.5 Change-Id: If3dfd251cacdb1e47b8a98a1fc9462d16fec3e11 Reviewed-by: Mike Krus <[email protected]>
Diffstat (limited to 'src/render/frontend/qcamera.cpp')
-rw-r--r--src/render/frontend/qcamera.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/render/frontend/qcamera.cpp b/src/render/frontend/qcamera.cpp
index 9614ec981..af1ed52f3 100644
--- a/src/render/frontend/qcamera.cpp
+++ b/src/render/frontend/qcamera.cpp
@@ -537,7 +537,8 @@ QCamera::QCamera(Qt3DCore::QNode *parent)
QObject::connect(d_func()->m_lens, SIGNAL(rightChanged(float)), this, SIGNAL(rightChanged(float)));
QObject::connect(d_func()->m_lens, SIGNAL(bottomChanged(float)), this, SIGNAL(bottomChanged(float)));
QObject::connect(d_func()->m_lens, SIGNAL(topChanged(float)), this, SIGNAL(topChanged(float)));
- QObject::connect(d_func()->m_lens, SIGNAL(projectionMatrixChanged(const QMatrix4x4 &)), this, SIGNAL(projectionMatrixChanged(const QMatrix4x4 &)));
+ QObject::connect(d_func()->m_lens, SIGNAL(projectionMatrixChanged(QMatrix4x4)),
+ this, SIGNAL(projectionMatrixChanged(QMatrix4x4)));
QObject::connect(d_func()->m_lens, SIGNAL(exposureChanged(float)), this, SIGNAL(exposureChanged(float)));
QObject::connect(d_func()->m_lens, &QCameraLens::viewSphere, this, &QCamera::viewSphere);
@@ -567,7 +568,8 @@ QCamera::QCamera(QCameraPrivate &dd, Qt3DCore::QNode *parent)
QObject::connect(d_func()->m_lens, SIGNAL(rightChanged(float)), this, SIGNAL(rightChanged(float)));
QObject::connect(d_func()->m_lens, SIGNAL(bottomChanged(float)), this, SIGNAL(bottomChanged(float)));
QObject::connect(d_func()->m_lens, SIGNAL(topChanged(float)), this, SIGNAL(topChanged(float)));
- QObject::connect(d_func()->m_lens, SIGNAL(projectionMatrixChanged(const QMatrix4x4 &)), this, SIGNAL(projectionMatrixChanged(const QMatrix4x4 &)));
+ QObject::connect(d_func()->m_lens, SIGNAL(projectionMatrixChanged(QMatrix4x4)),
+ this, SIGNAL(projectionMatrixChanged(QMatrix4x4)));
QObject::connect(d_func()->m_lens, &QCameraLens::viewSphere, this, &QCamera::viewSphere);
addComponent(d_func()->m_lens);