// Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QT3DANIMATION_ANIMATION_GLTFIMPORTER_H #define QT3DANIMATION_ANIMATION_GLTFIMPORTER_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE class QIODevice; namespace Qt3DAnimation { namespace Animation { class GLTFImporter { public: class BufferData { public: BufferData(); explicit BufferData(const QJsonObject &json); quint64 byteLength; QString path; QByteArray data; }; class BufferView { public: BufferView(); explicit BufferView(const QJsonObject &json); quint64 byteOffset; quint64 byteLength; int bufferIndex; int target; // Only for per vertex attributes }; class AccessorData { public: AccessorData(); explicit AccessorData(const QJsonObject &json); int bufferViewIndex; Qt3DCore::QAttribute::VertexBaseType type; uint dataSize; int count; int byteOffset; int byteStride; // Only for per vertex attributes // TODO: Extend to support sparse accessors }; class Skin { public: Skin(); explicit Skin(const QJsonObject &json); QString name; int inverseBindAccessorIndex; QList jointNodeIndices; }; class Channel { public: Channel(); explicit Channel(const QJsonObject &json); int samplerIndex; int targetNodeIndex; QString targetProperty; }; class Sampler { public: Sampler(); explicit Sampler(const QJsonObject &json); enum InterpolationMode { Linear, Step, CatmullRomSpline, CubicSpline }; QString interpolationModeString() const; int inputAccessorIndex; int outputAccessorIndex; InterpolationMode interpolationMode; }; class Animation { public: Animation(); explicit Animation(const QJsonObject &json); QString name; QList channels; QList samplers; }; class Node { public: Node(); explicit Node(const QJsonObject &json); Qt3DCore::Sqt localTransform; QList childNodeIndices; QString name; int parentNodeIndex; int cameraIndex; int meshIndex; int skinIndex; }; GLTFImporter(); bool load(QIODevice *ioDev); const QList animations() const { return m_animations; } struct AnimationNameAndChannels { QString name; QVector channels; }; AnimationNameAndChannels createAnimationData(qsizetype animationIndex, const QString &animationName = QString()) const; private: static Qt3DCore::QAttribute::VertexBaseType accessorTypeFromJSON(int componentType); static uint accessorTypeSize(Qt3DCore::QAttribute::VertexBaseType componentType); static uint accessorDataSizeFromJson(const QString &type); struct RawData { const char *data; quint64 byteLength; }; void setBasePath(const QString &path); bool setJSON(const QJsonDocument &json); bool parse(); bool parseGLTF2(); void cleanup(); QHash createNodeIndexToJointIndexMap(const Skin &skin) const; bool processJSONBuffer(const QJsonObject &json); bool processJSONBufferView(const QJsonObject &json); bool processJSONAccessor(const QJsonObject &json); bool processJSONSkin(const QJsonObject &json); bool processJSONAnimation(const QJsonObject &json); bool processJSONNode(const QJsonObject &json); void setupNodeParentLinks(); QByteArray resolveLocalData(const QString &path) const; RawData accessorData(int accessorIndex, int index) const; QJsonDocument m_json; QString m_basePath; QList m_bufferDatas; QList m_bufferViews; QList m_accessors; QList m_skins; QList m_animations; QList m_nodes; }; } // namespace Animation } // namespace Qt3DAnimation QT_END_NAMESPACE #endif // QT3DANIMATION_ANIMATION_GLTFIMPORTER_H