// Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QT3DANIMATION_ANIMATION_SKELETON_H #define QT3DANIMATION_ANIMATION_SKELETON_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include QT_BEGIN_NAMESPACE namespace Qt3DAnimation { namespace Animation { class Q_AUTOTEST_EXPORT Skeleton : public BackendNode { public: Skeleton(); void cleanup(); void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override; QVector joints() const { return m_jointLocalPoses; } int jointCount() const { return m_jointLocalPoses.size(); } QString jointName(int jointIndex) const { return m_jointNames.at(jointIndex); } void setJointScale(int jointIndex, const QVector3D &scale) { m_jointLocalPoses[jointIndex].scale = scale; } QVector3D jointScale(int jointIndex) const { return m_jointLocalPoses[jointIndex].scale; } void setJointRotation(int jointIndex, const QQuaternion &rotation) { m_jointLocalPoses[jointIndex].rotation = rotation; } QQuaternion jointRotation(int jointIndex) const { return m_jointLocalPoses[jointIndex].rotation; } void setJointTranslation(int jointIndex, const QVector3D &translation) { m_jointLocalPoses[jointIndex].translation = translation; } QVector3D jointTranslation(int jointIndex) const { return m_jointLocalPoses[jointIndex].translation; } #if defined(QT_BUILD_INTERNAL) void setJointCount(int jointCount) { m_jointNames.resize(jointCount); m_jointLocalPoses.resize(jointCount); } void setJointNames(const QVector &names) { m_jointNames = names; } QVector jointNames() const { return m_jointNames; } void setJointLocalPoses(const QVector &localPoses) { m_jointLocalPoses = localPoses; } QVector jointLocalPoses() const { return m_jointLocalPoses; } #endif private: QVector m_jointNames; QVector m_jointLocalPoses; }; } // namespace Animation } // namespace Qt3DAnimation QT_END_NAMESPACE #endif // QT3DANIMATION_ANIMATION_SKELETON_H