// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QT3DEXTRAS_QDIFFUSESPECULARMAPMATERIAL_H #define QT3DEXTRAS_QDIFFUSESPECULARMAPMATERIAL_H #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class QAbstractTexture; } // namespace Qt3DRender namespace Qt3DExtras { class QDiffuseSpecularMapMaterialPrivate; class Q_3DEXTRASSHARED_EXPORT QDiffuseSpecularMapMaterial : public Qt3DRender::QMaterial { Q_OBJECT Q_PROPERTY(QColor ambient READ ambient WRITE setAmbient NOTIFY ambientChanged) Q_PROPERTY(float shininess READ shininess WRITE setShininess NOTIFY shininessChanged) Q_PROPERTY(Qt3DRender::QAbstractTexture *specular READ specular WRITE setSpecular NOTIFY specularChanged) Q_PROPERTY(Qt3DRender::QAbstractTexture *diffuse READ diffuse WRITE setDiffuse NOTIFY diffuseChanged) Q_PROPERTY(float textureScale READ textureScale WRITE setTextureScale NOTIFY textureScaleChanged) public: explicit QDiffuseSpecularMapMaterial(Qt3DCore::QNode *parent = nullptr); ~QDiffuseSpecularMapMaterial(); QColor ambient() const; Qt3DRender::QAbstractTexture *diffuse() const; Qt3DRender::QAbstractTexture *specular() const; float shininess() const; float textureScale() const; public Q_SLOTS: void setAmbient(const QColor &ambient); void setDiffuse(Qt3DRender::QAbstractTexture *diffuse); void setSpecular(Qt3DRender::QAbstractTexture *specular); void setShininess(float shininess); void setTextureScale(float textureScale); Q_SIGNALS: void ambientChanged(const QColor &ambient); void diffuseChanged(Qt3DRender::QAbstractTexture *diffuse); void specularChanged(Qt3DRender::QAbstractTexture *specular); void shininessChanged(float shininess); void textureScaleChanged(float textureScale); private: Q_DECLARE_PRIVATE(QDiffuseSpecularMapMaterial) }; } // Qt3DExtras QT_END_NAMESPACE #endif // QT3DEXTRAS_QDIFFUSESPECULARMAPMATERIAL_H