// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QT3DEXTRAS_QGOOCHMATERIAL_P_H #define QT3DEXTRAS_QGOOCHMATERIAL_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class QFilterKey; class QEffect; class QRenderPass; class QShaderProgram; class QTechnique; } namespace Qt3DExtras { class QGoochMaterialPrivate : public Qt3DRender::QMaterialPrivate { public: QGoochMaterialPrivate(); void init(); void handleDiffuseChanged(const QVariant &var); void handleSpecularChanged(const QVariant &var); void handleCoolChanged(const QVariant &var); void handleWarmChanged(const QVariant &var); void handleAlphaChanged(const QVariant &var); void handleBetaChanged(const QVariant &var); void handleShininessChanged(const QVariant &var); Qt3DRender::QEffect *m_effect; Qt3DRender::QParameter *m_diffuseParameter; Qt3DRender::QParameter *m_specularParameter; Qt3DRender::QParameter *m_coolParameter; Qt3DRender::QParameter *m_warmParameter; Qt3DRender::QParameter *m_alphaParameter; Qt3DRender::QParameter *m_betaParameter; Qt3DRender::QParameter *m_shininessParameter; Qt3DRender::QTechnique *m_gl3Technique; Qt3DRender::QTechnique *m_gl2Technique; Qt3DRender::QTechnique *m_es2Technique; Qt3DRender::QTechnique *m_rhiTechnique; Qt3DRender::QRenderPass *m_gl3RenderPass; Qt3DRender::QRenderPass *m_gl2RenderPass; Qt3DRender::QRenderPass *m_es2RenderPass; Qt3DRender::QRenderPass *m_rhiRenderPass; Qt3DRender::QShaderProgram *m_gl3Shader; Qt3DRender::QShaderProgram *m_gl2ES2Shader; Qt3DRender::QShaderProgram *m_rhiShader; Qt3DRender::QFilterKey *m_filterKey; Q_DECLARE_PUBLIC(QGoochMaterial) }; } // namespace Qt3DExtras QT_END_NAMESPACE #endif // QT3DEXTRAS_QGOOCHMATERIAL_P_H