// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QT3DEXTRAS_QNORMALDIFFUSEMAPMATERIAL_P_H #define QT3DEXTRAS_QNORMALDIFFUSEMAPMATERIAL_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class QFilterKey; class QEffect; class QAbstractTexture; class QTechnique; class QParameter; class QShaderProgram; class QShaderProgramBuilder; class QRenderPass; } // namespace Qt3DRender namespace Qt3DExtras { class QNormalDiffuseMapMaterial; class QNormalDiffuseMapMaterialPrivate: public Qt3DRender::QMaterialPrivate { public: QNormalDiffuseMapMaterialPrivate(); virtual void init(); void handleAmbientChanged(const QVariant &var); void handleDiffuseChanged(const QVariant &var); void handleNormalChanged(const QVariant &var); void handleSpecularChanged(const QVariant &var); void handleShininessChanged(const QVariant &var); void handleTextureScaleChanged(const QVariant &var); Qt3DRender::QEffect *m_normalDiffuseEffect; Qt3DRender::QAbstractTexture *m_diffuseTexture; Qt3DRender::QAbstractTexture *m_normalTexture; Qt3DRender::QParameter *m_ambientParameter; Qt3DRender::QParameter *m_diffuseParameter; Qt3DRender::QParameter *m_normalParameter; Qt3DRender::QParameter *m_specularParameter; Qt3DRender::QParameter *m_shininessParameter; Qt3DRender::QParameter *m_textureScaleParameter; Qt3DRender::QTechnique *m_normalDiffuseGL3Technique; Qt3DRender::QTechnique *m_normalDiffuseGL2Technique; Qt3DRender::QTechnique *m_normalDiffuseES2Technique; Qt3DRender::QTechnique *m_normalDiffuseRHITechnique; Qt3DRender::QRenderPass *m_normalDiffuseGL3RenderPass; Qt3DRender::QRenderPass *m_normalDiffuseGL2RenderPass; Qt3DRender::QRenderPass *m_normalDiffuseES2RenderPass; Qt3DRender::QRenderPass *m_normalDiffuseRHIRenderPass; Qt3DRender::QShaderProgram *m_normalDiffuseGL3Shader; Qt3DRender::QShaderProgramBuilder *m_normalDiffuseGL3ShaderBuilder; Qt3DRender::QShaderProgram *m_normalDiffuseGL2ES2Shader; Qt3DRender::QShaderProgramBuilder *m_normalDiffuseGL2ES2ShaderBuilder; Qt3DRender::QShaderProgram *m_normalDiffuseRHIShader; Qt3DRender::QShaderProgramBuilder *m_normalDiffuseRHIShaderBuilder; Qt3DRender::QFilterKey *m_filterKey; Q_DECLARE_PUBLIC(QNormalDiffuseMapMaterial) }; } // Qt3DExtras QT_END_NAMESPACE #endif // QT3DEXTRAS_QNORMALDIFFUSEMAPMATERIAL_P_H