// Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QT3DEXTRAS_QTEXTUREMATERIAL_P_H #define QT3DEXTRAS_QTEXTUREMATERIAL_P_H #include // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class QFilterKey; class QEffect; class QAbstractTexture; class QTechnique; class QParameter; class QShaderProgram; class QRenderPass; class QNoDepthMask; class QBlendEquationArguments; class QBlendEquation; } // namespace Qt3DRender namespace Qt3DExtras { class QTextureMaterial; class QTextureMaterialPrivate : public Qt3DRender::QMaterialPrivate { QTextureMaterialPrivate(); void init(); void handleTextureChanged(const QVariant &var); void handleTextureTransformChanged(const QVariant &var); Qt3DRender::QEffect *m_textureEffect; Qt3DRender::QParameter *m_textureParameter; Qt3DRender::QParameter *m_textureTransformParameter; Qt3DRender::QTechnique *m_textureGL3Technique; Qt3DRender::QTechnique *m_textureGL2Technique; Qt3DRender::QTechnique *m_textureES2Technique; Qt3DRender::QTechnique *m_textureRHITechnique; Qt3DRender::QRenderPass *m_textureGL3RenderPass; Qt3DRender::QRenderPass *m_textureGL2RenderPass; Qt3DRender::QRenderPass *m_textureES2RenderPass; Qt3DRender::QRenderPass *m_textureRHIRenderPass; Qt3DRender::QShaderProgram *m_textureGL3Shader; Qt3DRender::QShaderProgram *m_textureGL2ES2Shader; Qt3DRender::QShaderProgram *m_textureRHIShader; Qt3DRender::QNoDepthMask *m_noDepthMask; Qt3DRender::QBlendEquationArguments *m_blendState; Qt3DRender::QBlendEquation *m_blendEquation; Qt3DRender::QFilterKey *m_filterKey; public: Q_DECLARE_PUBLIC(QTextureMaterial) }; } // Qt3DExtras QT_END_NAMESPACE #endif // QT3DEXTRAS_QTEXTUREMATERIAL_P_H