// Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include "mousedevice_p.h" #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DInput { namespace Input { MouseDevice::MouseDevice() : QAbstractPhysicalDeviceBackendNode(ReadOnly) , m_inputHandler(nullptr) , m_wasPressed(false) , m_sensitivity(0.1f) , m_updateAxesContinuously(false) { } MouseDevice::~MouseDevice() { } void MouseDevice::setInputHandler(InputHandler *handler) { m_inputHandler = handler; } InputHandler *MouseDevice::inputHandler() const { return m_inputHandler; } float MouseDevice::axisValue(int axisIdentifier) const { switch (axisIdentifier) { case QMouseDevice::X: return m_mouseState.xAxis; case QMouseDevice::Y: return m_mouseState.yAxis; case QMouseDevice::WheelX: return m_mouseState.wXAxis; case QMouseDevice::WheelY: return m_mouseState.wYAxis; default: break; } return 0.0f; } bool MouseDevice::isButtonPressed(int buttonIdentifier) const { switch (buttonIdentifier) { case QMouseEvent::LeftButton: return m_mouseState.leftPressed; case QMouseEvent::MiddleButton: return m_mouseState.centerPressed; case QMouseEvent::RightButton: return m_mouseState.rightPressed; default: break; } return false; } MouseDevice::MouseState MouseDevice::mouseState() const { return m_mouseState; } QPointF MouseDevice::previousPos() const { return m_previousPos; } bool MouseDevice::wasPressed() const { return m_wasPressed; } float MouseDevice::sensitivity() const { return m_sensitivity; } bool MouseDevice::updateAxesContinuously() const { return m_updateAxesContinuously; } #if QT_CONFIG(wheelevent) void MouseDevice::updateWheelEvent(QT_PREPEND_NAMESPACE(QWheelEvent) *event) { m_mouseState.wXAxis += m_sensitivity * event->angleDelta().x(); m_mouseState.wYAxis += m_sensitivity * event->angleDelta().y(); } #endif void MouseDevice::updateMouseEvent(QT_PREPEND_NAMESPACE(QMouseEvent) *event) { m_mouseState.leftPressed = event->buttons() & (Qt::LeftButton); m_mouseState.centerPressed = event->buttons() & (Qt::MiddleButton); m_mouseState.rightPressed = event->buttons() & (Qt::RightButton); const bool pressed = m_mouseState.leftPressed || m_mouseState.centerPressed || m_mouseState.rightPressed; if (m_updateAxesContinuously || (m_wasPressed && pressed)) { m_mouseState.xAxis += m_sensitivity * float(event->globalPosition().x() - m_previousPos.x()); m_mouseState.yAxis += m_sensitivity * float(m_previousPos.y() - event->globalPosition().y()); } m_wasPressed = pressed; m_previousPos = event->globalPosition(); } void MouseDevice::resetMouseAxisState() { // Reset axis values before we accumulate new values for this frame m_mouseState.xAxis = 0.0f; m_mouseState.yAxis = 0.0f; #if QT_CONFIG(wheelevent) m_mouseState.wXAxis = 0.0f; m_mouseState.wYAxis = 0.0f; #endif } void MouseDevice::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) { QAbstractPhysicalDeviceBackendNode::syncFromFrontEnd(frontEnd, firstTime); const Qt3DInput::QMouseDevice *node = qobject_cast(frontEnd); if (!node) return; m_sensitivity = node->sensitivity(); m_updateAxesContinuously = node->updateAxesContinuously(); } MouseDeviceFunctor::MouseDeviceFunctor(QInputAspect *inputAspect, InputHandler *handler) : m_inputAspect(inputAspect) , m_handler(handler) { } Qt3DCore::QBackendNode *MouseDeviceFunctor::create(Qt3DCore::QNodeId id) const { MouseDevice *controller = m_handler->mouseDeviceManager()->getOrCreateResource(id); controller->setInputAspect(m_inputAspect); controller->setInputHandler(m_handler); m_handler->appendMouseDevice(m_handler->mouseDeviceManager()->lookupHandle(id)); return controller; } Qt3DCore::QBackendNode *MouseDeviceFunctor::get(Qt3DCore::QNodeId id) const { return m_handler->mouseDeviceManager()->lookupResource(id); } void MouseDeviceFunctor::destroy(Qt3DCore::QNodeId id) const { m_handler->removeMouseDevice(m_handler->mouseDeviceManager()->lookupHandle(id)); m_handler->mouseDeviceManager()->releaseResource(id); } } // namespace Input } // namespace Qt3DInput QT_END_NAMESPACE