// Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include "mousehandler_p.h" #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DInput { namespace Input { using namespace Qt3DCore; MouseHandler::MouseHandler() : BackendNode(ReadWrite) , m_inputHandler(nullptr) { } MouseHandler::~MouseHandler() { } Qt3DCore::QNodeId MouseHandler::mouseDevice() const { return m_mouseDevice; } void MouseHandler::setInputHandler(InputHandler *handler) { m_inputHandler = handler; } void MouseHandler::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) { BackendNode::syncFromFrontEnd(frontEnd, firstTime); const Qt3DInput::QMouseHandler *node = qobject_cast(frontEnd); if (!node) return; const auto newId = Qt3DCore::qIdForNode(node->sourceDevice()); if (m_mouseDevice != newId) setDevice(newId); } void MouseHandler::setDevice(Qt3DCore::QNodeId device) { m_mouseDevice = device; } MouseHandlerFunctor::MouseHandlerFunctor(InputHandler *handler) : m_handler(handler) { } Qt3DCore::QBackendNode *MouseHandlerFunctor::create(Qt3DCore::QNodeId id) const { MouseHandler *input = m_handler->mouseInputManager()->getOrCreateResource(id); input->setInputHandler(m_handler); return input; } Qt3DCore::QBackendNode *MouseHandlerFunctor::get(Qt3DCore::QNodeId id) const { return m_handler->mouseInputManager()->lookupResource(id); } void MouseHandlerFunctor::destroy(Qt3DCore::QNodeId id) const { m_handler->mouseInputManager()->releaseResource(id); } } // namespace Input } // namespace Qt3DInput QT_END_NAMESPACE