// Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include "qanalogaxisinput.h" #include "qanalogaxisinput_p.h" #include QT_BEGIN_NAMESPACE namespace Qt3DInput { /*! * \qmltype AnalogAxisInput * \nativetype Qt3DInput::QAnalogAxisInput * \inqmlmodule Qt3D.Input * \brief QML frontend for QAnalogAxisInput C++ class. * \since 5.7 * \TODO * */ /*! * \class Qt3DInput::QAnalogAxisInput * \inheaderfile Qt3DInput/QAnalogAxisInput * \inmodule Qt3DInput * \brief An axis input controlled by an analog input * \since 5.7 * The axis value is controlled like a traditional analog input such as a joystick. * * */ /*! \qmlproperty int AnalogAxisInput::axis Holds the axis for the AnalogAxisInput. */ /*! Constructs a new QAnalogAxisInput instance with \a parent. */ QAnalogAxisInput::QAnalogAxisInput(Qt3DCore::QNode *parent) : QAbstractAxisInput(*new QAnalogAxisInputPrivate, parent) { } /*! \internal */ QAnalogAxisInput::~QAnalogAxisInput() { } /*! \property Qt3DInput::QAnalogAxisInput::axis Axis for the analog input. \sa Qt3DInput::QMouseDevice::Axis */ void QAnalogAxisInput::setAxis(int axis) { Q_D(QAnalogAxisInput); if (d->m_axis != axis) { d->m_axis = axis; emit axisChanged(axis); } } int QAnalogAxisInput::axis() const { Q_D(const QAnalogAxisInput); return d->m_axis; } } // Qt3DInput QT_END_NAMESPACE #include "moc_qanalogaxisinput.cpp"