// Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QT3DRENDER_BASEGEOMETRYLOADER_H #define QT3DRENDER_BASEGEOMETRYLOADER_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE class QIODevice; class QString; namespace Qt3DCore { class QGeometry; } namespace Qt3DRender { class BaseGeometryLoader : public QGeometryLoaderInterface { Q_OBJECT public: BaseGeometryLoader(); void setLoadTextureCoordinatesEnabled(bool b) { m_loadTextureCoords = b; } bool isLoadTextureCoordinatesEnabled() const { return m_loadTextureCoords; } void setTangentGenerationEnabled(bool b) { m_generateTangents = b; } bool isTangentGenerationEnabled() const { return m_generateTangents; } void setMeshCenteringEnabled(bool b) { m_centerMesh = b; } bool isMeshCenteringEnabled() const { return m_centerMesh; } bool hasNormals() const { return !m_normals.empty(); } bool hasTextureCoordinates() const { return !m_texCoords.empty(); } bool hasTangents() const { return !m_tangents.empty(); } const std::vector &vertices() const { return m_points; } const std::vector &normals() const { return m_normals; } const std::vector &textureCoordinates() const { return m_texCoords; } const std::vector &tangents() const { return m_tangents; } const std::vector &indices() const { return m_indices; } Qt3DCore::QGeometry *geometry() const override; bool load(QIODevice *ioDev, const QString &subMesh = QString()) override; protected: virtual bool doLoad(QIODevice *ioDev, const QString &subMesh = QString()) = 0; void generateAveragedNormals(const std::vector& points, std::vector& normals, const std::vector& faces) const; void generateGeometry(); void generateTangents(const std::vector& points, const std::vector& normals, const std::vector& faces, const std::vector& texCoords, std::vector& tangents) const; void center(std::vector& points); bool m_loadTextureCoords; bool m_generateTangents; bool m_centerMesh; std::vector m_points; std::vector m_normals; std::vector m_texCoords; std::vector m_tangents; std::vector m_indices; Qt3DCore::QGeometry *m_geometry; }; struct FaceIndices { FaceIndices() : positionIndex(std::numeric_limits::max()) , texCoordIndex(std::numeric_limits::max()) , normalIndex(std::numeric_limits::max()) {} FaceIndices(unsigned int posIndex, unsigned int tcIndex, unsigned int nIndex) : positionIndex(posIndex) , texCoordIndex(tcIndex) , normalIndex(nIndex) {} bool operator == (const FaceIndices &other) const { return positionIndex == other.positionIndex && texCoordIndex == other.texCoordIndex && normalIndex == other.normalIndex; } unsigned int positionIndex; unsigned int texCoordIndex; unsigned int normalIndex; }; QT3D_DECLARE_TYPEINFO(Qt3DRender, FaceIndices, Q_PRIMITIVE_TYPE) struct ByteArraySplitterEntry { int start; int size; }; QT3D_DECLARE_TYPEINFO(Qt3DRender, ByteArraySplitterEntry, Q_PRIMITIVE_TYPE) /* * A helper class to split a QByteArray and access its sections without * additional memory allocations. */ class ByteArraySplitter { public: explicit ByteArraySplitter(const char *begin, const char *end, char delimiter, Qt::SplitBehavior splitBehavior) : m_input(begin) { int position = 0; int lastPosition = 0; for (auto it = begin; it != end; ++it) { if (*it == delimiter) { if (position > lastPosition || splitBehavior == Qt::KeepEmptyParts) { // skip multiple consecutive delimiters const ByteArraySplitterEntry entry = { lastPosition, position - lastPosition }; m_entries.append(entry); } lastPosition = position + 1; } ++position; } const ByteArraySplitterEntry entry = { lastPosition, position - lastPosition }; m_entries.append(entry); } int size() const { return m_entries.size(); } const char *charPtrAt(int index) const { return m_input + m_entries[index].start; } float floatAt(int index) const { return qstrntod(m_input + m_entries[index].start, m_entries[index].size, nullptr, nullptr); } int intAt(int index) const { return strtol(m_input + m_entries[index].start, nullptr, 10); } QString stringAt(int index) const { return QString::fromLatin1(m_input + m_entries[index].start, m_entries[index].size); } ByteArraySplitter splitterAt(int index, char delimiter, Qt::SplitBehavior splitBehavior) const { return ByteArraySplitter(m_input + m_entries[index].start, m_input + m_entries[index].start + m_entries[index].size, delimiter, splitBehavior); } private: QVarLengthArray m_entries; const char *m_input; }; } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_BASEGEOMETRYLOADER_H