// Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { namespace Quick { Quick3DStateSet::Quick3DStateSet(QObject *parent) : QObject(parent) { } Quick3DStateSet::~Quick3DStateSet() { } QQmlListProperty Quick3DStateSet::renderStateList() { using qt_size_type = qsizetype; using ListContentType = QRenderState; auto appendFunction = [](QQmlListProperty *list, ListContentType *state) { Quick3DStateSet *stateSet = qobject_cast(list->object); stateSet->parentStateSet()->addRenderState(state); }; auto countFunction = [](QQmlListProperty *list) -> qt_size_type { Quick3DStateSet *stateSet = qobject_cast(list->object); return stateSet->parentStateSet()->renderStates().size(); }; auto atFunction = [](QQmlListProperty *list, qt_size_type index) -> ListContentType * { Quick3DStateSet *stateSet = qobject_cast(list->object); return stateSet->parentStateSet()->renderStates().at(index); }; auto clearFunction = [](QQmlListProperty *list) { Quick3DStateSet *stateSet = qobject_cast(list->object); const auto states = stateSet->parentStateSet()->renderStates(); for (QRenderState *s : states) stateSet->parentStateSet()->removeRenderState(s); }; return QQmlListProperty(this, nullptr, appendFunction, countFunction, atFunction, clearFunction); } } // namespace Quick } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE #include "moc_quick3dstateset_p.cpp"