// Copyright (C) 2017 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QT3DRENDER_QUICK3DSCENE2D_QSCENE2D_H #define QT3DRENDER_QUICK3DSCENE2D_QSCENE2D_H #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Quick { class QScene2DPrivate; class Q_3DQUICKSCENE2DSHARED_EXPORT QScene2D : public Qt3DCore::QNode { Q_OBJECT Q_PROPERTY(Qt3DRender::QRenderTargetOutput *output READ output WRITE setOutput NOTIFY outputChanged) Q_PROPERTY(RenderPolicy renderPolicy READ renderPolicy WRITE setRenderPolicy NOTIFY renderPolicyChanged) Q_PROPERTY(QQuickItem *item READ item WRITE setItem NOTIFY itemChanged) Q_PROPERTY(bool mouseEnabled READ isMouseEnabled WRITE setMouseEnabled NOTIFY mouseEnabledChanged) Q_CLASSINFO("DefaultProperty", "item") public: enum RenderPolicy { Continuous, SingleShot }; Q_ENUM(RenderPolicy) explicit QScene2D(Qt3DCore::QNode *parent = nullptr); Qt3DRender::QRenderTargetOutput *output() const; QScene2D::RenderPolicy renderPolicy() const; QQuickItem *item() const; bool isMouseEnabled() const; QList entities() const; void addEntity(Qt3DCore::QEntity *entity); void removeEntity(Qt3DCore::QEntity *entity); public Q_SLOTS: void setOutput(Qt3DRender::QRenderTargetOutput *output); void setRenderPolicy(QScene2D::RenderPolicy policy); void setItem(QQuickItem *item); void setMouseEnabled(bool enabled); Q_SIGNALS: void outputChanged(Qt3DRender::QRenderTargetOutput *output); void renderPolicyChanged(QScene2D::RenderPolicy policy); void itemChanged(QQuickItem *item); void mouseEnabledChanged(bool enabled); protected: Q_DECLARE_PRIVATE(QScene2D) }; } // namespace Quick } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_QUICK3DSCENE2D_QSCENE2D_H