// Copyright (C) 2017 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QT3DRENDER_RENDER_QUICK3DSCENE2D_SCENE2D_P_H #define QT3DRENDER_RENDER_QUICK3DSCENE2D_SCENE2D_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { class GraphicsContext; namespace Quick { class Scene2D; class RenderQmlEventHandler : public QObject { Q_OBJECT public: RenderQmlEventHandler(Scene2D *node); bool event(QEvent *e) override; private: Scene2D *m_node; }; class Q_3DQUICKSCENE2DSHARED_EXPORT Scene2D : public Qt3DRender::Render::BackendNode { public: Scene2D(); ~Scene2D(); void render(); void initializeRender(); void setSharedObject(Qt3DRender::Quick::Scene2DSharedObjectPtr sharedObject); void cleanup(); void setOutput(Qt3DCore::QNodeId outputId); void initializeSharedObject(); void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override; bool updateFbo(QOpenGLTexture *texture); void syncRenderControl(); bool registerObjectPickerEvents(Qt3DCore::QEntity *qentity); void unregisterObjectPickerEvents(Qt3DCore::QNodeId entityId); void handlePickEvent(int type, const QPickEvent *ev); QOpenGLContext *m_context; QOpenGLContext *m_shareContext; QThread *m_renderThread; Qt3DCore::QNodeId m_outputId; QSharedPointer m_sharedObject; Qt3DCore::QNodeId m_peerId; Qt3DRender::Render::Attachment m_attachmentData; GLuint m_fbo; GLuint m_rbo; QSize m_textureSize; bool m_initialized; bool m_renderInitialized; bool m_mouseEnabled; Qt3DRender::Quick::QScene2D::RenderPolicy m_renderPolicy; QList m_entities; Qt3DRender::QPickEventPtr m_cachedPickEvent; QList m_connections; }; } // Quick } // Render } // Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_RENDER_QUICK3DSCENE2D_SCENE2D_P_H