// Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include "scene3dsgmaterial_p.h" QT_BEGIN_NAMESPACE namespace Qt3DRender { /*! \class Qt3DRender::Scene3DSGMaterial \internal \inherits QSGMaterial \brief The Scene3DSGMaterial class is a custom QSGMaterial subclass used to render a Scene3DSGNode The Scene3DSGMaterial class renders a texture using premultiplied alpha unlike the QSGSimpleTextureMaterial. This is needed to properly integrate alpha blending from a Qt3D scene within a QtQuick 2 scene. */ Scene3DSGMaterial::Scene3DSGMaterial() : QSGMaterial() , m_texture(nullptr) , m_visible(false) { } QSGMaterialShader *Scene3DSGMaterial::createShader(QSGRendererInterface::RenderMode renderMode) const { Q_UNUSED(renderMode); return new Scene3DSGMaterialShader(); } } // namespace Qt3DRender QT_END_NAMESPACE