// Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QT3DRENDER_SCENE3DSGNODE_P_H #define QT3DRENDER_SCENE3DSGNODE_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include QT_BEGIN_NAMESPACE class QSGTexture; namespace Qt3DRender { class Scene3DSGNode : public QSGGeometryNode { public: Scene3DSGNode(); ~Scene3DSGNode(); void setTexture(QSGTexture *texture) noexcept { m_material.setTexture(texture); m_opaqueMaterial.setTexture(texture); markDirty(DirtyMaterial); } QSGTexture *texture() const noexcept { return m_material.texture(); } void setRect(const QRectF &rect, bool mirrorVertically = false); QRectF rect() const noexcept { return m_rect; } void show(); private: Scene3DSGMaterial m_material; Scene3DSGMaterial m_opaqueMaterial; QSGGeometry m_geometry; QRectF m_rect; }; } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_SCENE3DSGNODE_P_H