// Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QT3DRENDER_RENDER_ABSTRACTRENDERER_P_H #define QT3DRENDER_RENDER_ABSTRACTRENDERER_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE class QSurface; class QSize; class QScreen; class QOpenGLTexture; class QMouseEvent; class QKeyEvent; class QRhi; class QRhiRenderTarget; class QRhiCommandBuffer; namespace Qt3DCore { class QAbstractFrameAdvanceService; class QAbstractAspectJobManager; class QServiceLocator; class QAspectManager; } namespace Qt3DRender { class QRenderAspect; struct GraphicsApiFilterData; namespace Render { class NodeManagers; class Entity; class FrameGraphNode; class RenderSettings; class BackendNode; class OffscreenSurfaceHelper; class Shader; class RenderBackendResourceAccessor; class Q_3DRENDERSHARED_PRIVATE_EXPORT AbstractRenderer { public: virtual ~AbstractRenderer() {} // Changes made to backend nodes are reported to the Renderer enum BackendNodeDirtyFlag { TransformDirty = 1 << 0, MaterialDirty = 1 << 1, GeometryDirty = 1 << 2, ComputeDirty = 1 << 3, ParameterDirty = 1 << 4, FrameGraphDirty = 1 << 5, EntityEnabledDirty = 1 << 6, BuffersDirty = 1 << 7, TexturesDirty = 1 << 8, ShadersDirty = 1 << 9, SkeletonDataDirty = 1 << 10, JointDirty = 1 << 11, LayersDirty = 1 << 12, TechniquesDirty = 1 << 13, LightsDirty = 1 << 15, AllDirty = 0xffffff }; Q_DECLARE_FLAGS(BackendNodeDirtySet, BackendNodeDirtyFlag) enum RenderDriver { Qt3D, Scene3D, }; virtual void dumpInfo() const = 0; virtual API api() const = 0; virtual void setRenderDriver(RenderDriver driver) = 0; virtual RenderDriver renderDriver() const = 0; virtual qint64 time() const = 0; virtual void setTime(qint64 time) = 0; virtual void setJobsInLastFrame(int jobsInLastFrame) = 0; virtual void setAspect(QRenderAspect *aspect) = 0; virtual void setNodeManagers(NodeManagers *managers) = 0; virtual void setServices(Qt3DCore::QServiceLocator *services) = 0; virtual void setSurfaceExposed(bool exposed) = 0; virtual QRenderAspect *aspect() const = 0; virtual NodeManagers *nodeManagers() const = 0; virtual Qt3DCore::QServiceLocator *services() const = 0; virtual void initialize() = 0; virtual void shutdown() = 0; virtual void releaseGraphicsResources() = 0; virtual void render(bool swapBuffers) = 0; virtual void cleanGraphicsResources() = 0; virtual bool isRunning() const = 0; virtual void markDirty(BackendNodeDirtySet changes, BackendNode *node) = 0; virtual BackendNodeDirtySet dirtyBits() = 0; #if defined(QT_BUILD_INTERNAL) virtual void clearDirtyBits(BackendNodeDirtySet changes) = 0; #endif virtual bool shouldRender() const = 0; virtual void skipNextFrame() = 0; virtual void jobsDone(Qt3DCore::QAspectManager *manager) = 0; virtual bool processMouseEvent(QObject *object, QMouseEvent *event) = 0; virtual bool processKeyEvent(QObject *object, QKeyEvent *event) = 0; virtual std::vector preRenderingJobs() = 0; virtual std::vector renderBinJobs() = 0; virtual void setSceneRoot(Entity *root) = 0; virtual Entity *sceneRoot() const = 0; virtual FrameGraphNode *frameGraphRoot() const = 0; virtual Qt3DCore::QAbstractFrameAdvanceService *frameAdvanceService() const = 0; virtual void setSettings(RenderSettings *settings) = 0; virtual RenderSettings *settings() const = 0; virtual QVariant executeCommand(const QStringList &args) = 0; // For QtQuick rendering (Scene3D/2D) virtual void setOpenGLContext(QOpenGLContext *ctx) = 0; virtual void setRHIContext(QRhi *ctx) = 0; virtual void setDefaultRHIRenderTarget(QRhiRenderTarget *defaultTarget) = 0; virtual void setRHICommandBuffer(QRhiCommandBuffer *commandBuffer) = 0; virtual void setScreen(QScreen *) {} virtual QScreen *screen() const { return nullptr; } virtual bool accessOpenGLTexture(Qt3DCore::QNodeId nodeId, QOpenGLTexture **texture, QMutex **lock, bool readonly) = 0; virtual QSharedPointer resourceAccessor() const = 0; virtual void setOffscreenSurfaceHelper(OffscreenSurfaceHelper *helper) = 0; virtual QSurfaceFormat format() = 0; virtual QOpenGLContext *shareContext() const = 0; virtual const GraphicsApiFilterData *contextInfo() const = 0; // Runtime Cache for Generated Shader Graph bool containsGeneratedShaderGraph(const QByteArray &key) const { return m_cachedGeneratedShaderGraphes.contains(key); }; QByteArray cachedGeneratedShaderGraph(const QByteArray &key) const { return m_cachedGeneratedShaderGraphes.value(key); }; void insertGeneratedShaderGraph(const QByteArray &key, const QByteArray shaderCode) { m_cachedGeneratedShaderGraphes.insert(key, shaderCode); } void removeGeneratedShaderGraph(const QByteArray &key) { m_cachedGeneratedShaderGraphes.remove(key); }; private: QHash m_cachedGeneratedShaderGraphes; }; Q_DECLARE_OPERATORS_FOR_FLAGS(AbstractRenderer::BackendNodeDirtySet) } // Render } // Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_RENDER_ABSTRACTRENDERER_P_H