// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QT3DRENDER_RENDER_MANAGERS_P_H #define QT3DRENDER_RENDER_MANAGERS_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { class Q_3DRENDERSHARED_PRIVATE_EXPORT AttachmentManager : public Qt3DCore::QResourceManager< RenderTargetOutput, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { public: AttachmentManager() {} }; class Q_3DRENDERSHARED_PRIVATE_EXPORT CameraManager : public Qt3DCore::QResourceManager< CameraLens, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { public: CameraManager() {} }; class Q_3DRENDERSHARED_PRIVATE_EXPORT FilterKeyManager : public Qt3DCore::QResourceManager< FilterKey, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { public: FilterKeyManager() {} }; class Q_3DRENDERSHARED_PRIVATE_EXPORT EffectManager : public Qt3DCore::QResourceManager< Effect, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { public: EffectManager() {} }; class Q_3DRENDERSHARED_PRIVATE_EXPORT EntityManager : public Qt3DCore::QResourceManager< Entity, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { public: EntityManager() {} ~EntityManager() { Allocator::for_each([](Entity *e) { if (e) e->setNodeManagers(nullptr); }); } }; class FrameGraphNode; class Q_3DRENDERSHARED_PRIVATE_EXPORT FrameGraphManager { public: FrameGraphManager() {} ~FrameGraphManager(); bool containsNode(Qt3DCore::QNodeId id) const; void appendNode(Qt3DCore::QNodeId id, FrameGraphNode *node); FrameGraphNode* lookupNode(Qt3DCore::QNodeId id) const; void releaseNode(Qt3DCore::QNodeId id); private: QHash m_nodes; }; class Q_3DRENDERSHARED_PRIVATE_EXPORT LayerManager : public Qt3DCore::QResourceManager< Layer, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { public: LayerManager() {} }; class Q_3DRENDERSHARED_PRIVATE_EXPORT LevelOfDetailManager : public Qt3DCore::QResourceManager< LevelOfDetail, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { public: LevelOfDetailManager() {} }; class Q_3DRENDERSHARED_PRIVATE_EXPORT MaterialManager : public Qt3DCore::QResourceManager< Material, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { public: MaterialManager() {} }; class Q_3DRENDERSHARED_PRIVATE_EXPORT MatrixManager : public Qt3DCore::QResourceManager< Matrix4x4, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { public: MatrixManager() {} }; class Q_3DRENDERSHARED_PRIVATE_EXPORT ShaderManager : public Qt3DCore::QResourceManager< Shader, Qt3DCore::QNodeId, Qt3DCore::ObjectLevelLockingPolicy> { public: ShaderManager() {} // Called in AspectThread by Shader node functor destroy void addShaderIdToCleanup(Qt3DCore::QNodeId id) { m_shaderIdsToCleanup.push_back(id); } void removeShaderIdFromIdsToCleanup(Qt3DCore::QNodeId id) { m_shaderIdsToCleanup.removeAll(id); } bool hasShaderIdToCleanup(Qt3DCore::QNodeId id) const { return m_shaderIdsToCleanup.contains(id); } QList shaderIdsToCleanup() const { return m_shaderIdsToCleanup; } // Called by RenderThread in updateGLResources (locked) QList takeShaderIdsToCleanup() { return Qt3DCore::moveAndClear(m_shaderIdsToCleanup); } private: QList m_shaderIdsToCleanup; }; class Q_3DRENDERSHARED_PRIVATE_EXPORT ShaderBuilderManager : public Qt3DCore::QResourceManager< ShaderBuilder, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { public: ShaderBuilderManager() {} }; class Q_3DRENDERSHARED_PRIVATE_EXPORT TextureManager : public Qt3DCore::QResourceManager< Texture, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { public: TextureManager() {} // Called in AspectThread by Texture node functor destroy void addTextureIdToCleanup(Qt3DCore::QNodeId id) { m_textureIdsToCleanup.push_back(id); } // Called in AspectThread by Texture node functor create void removeTextureIdToCleanup(Qt3DCore::QNodeId id) { m_textureIdsToCleanup.removeAll(id); } // Called by RenderThread in updateGLResources (locked) QList takeTexturesIdsToCleanup() { return Qt3DCore::moveAndClear(m_textureIdsToCleanup); } #ifdef QT_BUILD_INTERNAL // For unit testing purposes only QList textureIdsToCleanup() const { return m_textureIdsToCleanup; } #endif private: QList m_textureIdsToCleanup; }; class Q_3DRENDERSHARED_PRIVATE_EXPORT TransformManager : public Qt3DCore::QResourceManager< Transform, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { public: TransformManager() {} }; class Q_3DRENDERSHARED_PRIVATE_EXPORT RenderTargetManager : public Qt3DCore::QResourceManager< RenderTarget, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { public: RenderTargetManager() {} // Called in AspectThread by RenderTarget node functor destroy void addRenderTargetIdToCleanup(Qt3DCore::QNodeId id) { m_renderTargetIdsToCleanup.push_back(id); } // Called in AspectThread by RenderTarget node functor create void removeRenderTargetToCleanup(Qt3DCore::QNodeId id) { m_renderTargetIdsToCleanup.removeAll(id); } // Called by RenderThread in updateGLResources (locked) QList takeRenderTargetIdsToCleanup() { return Qt3DCore::moveAndClear(m_renderTargetIdsToCleanup); } #ifdef QT_BUILD_INTERNAL // For unit testing purposes only QList renderTargetIdsToCleanup() const { return m_renderTargetIdsToCleanup; } #endif private: QList m_renderTargetIdsToCleanup; }; class Q_3DRENDERSHARED_PRIVATE_EXPORT RenderPassManager : public Qt3DCore::QResourceManager< RenderPass, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { public: RenderPassManager() {} }; class Q_3DRENDERSHARED_PRIVATE_EXPORT ParameterManager : public Qt3DCore::QResourceManager< Parameter, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { public: ParameterManager() {} }; class Q_3DRENDERSHARED_PRIVATE_EXPORT ShaderImageManager : public Qt3DCore::QResourceManager< ShaderImage, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { public: ShaderImageManager() {} }; class Q_3DRENDERSHARED_PRIVATE_EXPORT ShaderDataManager : public Qt3DCore::QResourceManager< ShaderData, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { public: ShaderDataManager() {} }; class Q_3DRENDERSHARED_PRIVATE_EXPORT TextureImageManager : public Qt3DCore::QResourceManager< TextureImage, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { }; class Q_3DRENDERSHARED_PRIVATE_EXPORT AttributeManager : public Qt3DCore::QResourceManager< Attribute, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { }; class Q_3DRENDERSHARED_PRIVATE_EXPORT GeometryManager : public Qt3DCore::QResourceManager< Geometry, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { }; class Q_3DRENDERSHARED_PRIVATE_EXPORT ObjectPickerManager : public Qt3DCore::QResourceManager< ObjectPicker, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { }; class Q_3DRENDERSHARED_PRIVATE_EXPORT RayCasterManager : public Qt3DCore::QResourceManager< RayCaster, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { }; #if 0 class BoundingVolumeDebugManager : public Qt3DCore::QResourceManager< BoundingVolumeDebug, Qt3DCore::QNodeId, Qt3DCore::ObjectLevelLockingPolicy> { }; #endif class Q_3DRENDERSHARED_PRIVATE_EXPORT LightManager : public Qt3DCore::QResourceManager< Light, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { public: LightManager() {} }; class Q_3DRENDERSHARED_PRIVATE_EXPORT EnvironmentLightManager : public Qt3DCore::QResourceManager< EnvironmentLight, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { public: EnvironmentLightManager() {} }; class Q_3DRENDERSHARED_PRIVATE_EXPORT ComputeCommandManager : public Qt3DCore::QResourceManager< ComputeCommand, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { public: ComputeCommandManager() {} }; class Q_3DRENDERSHARED_PRIVATE_EXPORT RenderStateManager : public Qt3DCore::QResourceManager< RenderStateNode, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { }; class Q_3DRENDERSHARED_PRIVATE_EXPORT ArmatureManager : public Qt3DCore::QResourceManager< Armature, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { }; class Q_3DRENDERSHARED_PRIVATE_EXPORT SkeletonManager : public Qt3DCore::QResourceManager< Skeleton, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { public: enum DirtyFlag { SkeletonDataDirty, SkeletonTransformsDirty }; void addDirtySkeleton(DirtyFlag dirtyFlag, HSkeleton skeletonHandle); QList takeDirtySkeletons(DirtyFlag dirtyFlag); private: QList m_dirtyDataSkeletons; QList m_dirtyTransformSkeletons; }; class Q_3DRENDERSHARED_PRIVATE_EXPORT JointManager : public Qt3DCore::QResourceManager< Joint, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { public: void addDirtyJoint(Qt3DCore::QNodeId jointId); void removeDirtyJoint(Qt3DCore::QNodeId jointId); QList dirtyJoints(); private: QList m_dirtyJoints; }; class Q_3DRENDERSHARED_PRIVATE_EXPORT PickingProxyManager : public Qt3DCore::QResourceManager< PickingProxy, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { }; } // namespace Render } // namespace Qt3DRender Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::FilterKey, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Effect, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Entity, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Layer, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Material, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Shader, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::RenderTarget, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Texture, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::RenderPass, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::TextureImage, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Attribute, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Geometry, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::ObjectPicker, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::RayCaster, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::BoundingVolumeDebug, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::ComputeCommand, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Parameter, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Transform, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Armature, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Skeleton, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Joint, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::ShaderBuilder, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::ShaderImage, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::PickingProxy, Q_REQUIRES_CLEANUP) QT_END_NAMESPACE #endif // QT3DRENDER_RENDER_MANAGERS_P_H