// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QT3DRENDER_RENDER_RENDERTARGETOUTPUT_H #define QT3DRENDER_RENDER_RENDERTARGETOUTPUT_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class QRenderTargetOutput; namespace Render { class AttachmentManager; class Q_3DRENDERSHARED_PRIVATE_EXPORT RenderTargetOutput : public BackendNode { public: RenderTargetOutput(); Qt3DCore::QNodeId textureUuid() const; int mipLevel() const; int layer() const; QString name() const; QAbstractTexture::CubeMapFace face() const; QRenderTargetOutput::AttachmentPoint point() const; void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override; Attachment *attachment(); const Attachment *attachment() const; private: Qt3DCore::QNodeId m_attachmentUuid; Attachment m_attachmentData; }; } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_RENDER_RENDERTARGETOUTPUT_H