// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include "qlayer.h" #include "qlayer_p.h" QT_BEGIN_NAMESPACE namespace Qt3DRender { QLayerPrivate::QLayerPrivate() : QComponentPrivate() , m_recursive(false) { } /*! \class Qt3DRender::QLayer \inmodule Qt3DRender \since 5.5 \brief The QLayer class provides a way of filtering which entities will be rendered. Qt3DRender::QLayer works in conjunction with the Qt3DRender::QLayerFilter in the FrameGraph. \sa Qt3DRender::QLayerFilter A QLayer can be applied to a subtree of entities by setting the recursive property to true. \code #include #include #include #include #include // Scene Qt3DCore::QEntity *rootEntity = new Qt3DCore::Qt3DCore::QEntity; Qt3DCore::QEntity *renderableEntity = new Qt3DCore::Qt3DCore::QEntity(rootEntity); Qt3DRender::QGeometryRenderer *geometryRenderer = new Qt3DCore::QGeometryRenderer(renderableEntity); Qt3DRender::QLayer *layer1 = new Qt3DCore::QLayer(renderableEntity); layer1->setRecursive(true); renderableEntity->addComponent(geometryRenderer); renderableEntity->addComponent(layer1); ... // FrameGraph Qt3DRender::QViewport *viewport = new Qt3DRender::QViewport; Qt3DRender::QLayerFilter *layerFilter = new Qt3DRender::QLayerFilter(viewport); layerFilter->addLayer(layer1); ... \endcode */ /*! \property Qt3DRender::QLayer::recursive Specifies if the layer is also applied to the entity subtree. */ /*! \qmltype Layer \nativetype Qt3DRender::QLayer \inherits Component3D \inqmlmodule Qt3D.Render \since 5.5 \sa LayerFilter \brief Layer provides a way of filtering which entities will be rendered. Layer works in conjunction with the LayerFilter in the FrameGraph. A Layer can be applied to a subtree of entities by setting the recursive property to true. \code import Qt3D.Core 2.0 import Qt3D.Render 2.0 Entity { id: root components: RenderSettings { // FrameGraph Viewport { ClearBuffers { buffers: ClearBuffers.ColorDepthBuffer CameraSelector { camera: mainCamera LayerFilter { layers: [layer1] } } } } } // Scene Camera { id: mainCamera } Layer { id: layer1 recursive: true } GeometryRenderer { id: mesh } Entity { id: renderableEntity components: [ mesh, layer1 ] } } \endcode */ /*! \qmlproperty bool Layer::recursive Specifies if the layer is also applied to the entity subtree. */ /*! \fn Qt3DRender::QLayer::QLayer(Qt3DCore::QNode *parent) Constructs a new QLayer with the specified \a parent. */ QLayer::QLayer(QNode *parent) : QComponent(*new QLayerPrivate, parent) { } /*! \internal */ QLayer::~QLayer() { } bool QLayer::recursive() const { Q_D(const QLayer); return d->m_recursive; } void QLayer::setRecursive(bool recursive) { Q_D(QLayer); if (d->m_recursive != recursive) { d->m_recursive = recursive; emit recursiveChanged(); } } /*! \internal */ QLayer::QLayer(QLayerPrivate &dd, QNode *parent) : QComponent(dd, parent) { } } // namespace Qt3DRender QT_END_NAMESPACE #include "moc_qlayer.cpp"