// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QT3DRENDER_QRENDERASPECT_P_H #define QT3DRENDER_QRENDERASPECT_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE class QSurface; class QScreen; class QRhi; namespace Qt3DRender { class QSceneImporter; namespace Render { class AbstractRenderer; class NodeManagers; class QRenderPlugin; } namespace Render { class OffscreenSurfaceHelper; class PickEventFilter; using SynchronizerJobPtr = GenericLambdaJobPtr>; class UpdateLevelOfDetailJob; typedef QSharedPointer UpdateLevelOfDetailJobPtr; } class Q_3DRENDERSHARED_PRIVATE_EXPORT QRenderAspectPrivate : public Qt3DCore::QAbstractAspectPrivate { public: QRenderAspectPrivate(QRenderAspect::SubmissionType submissionType); ~QRenderAspectPrivate(); Q_DECLARE_PUBLIC(QRenderAspect) static QRenderAspectPrivate* findPrivate(Qt3DCore::QAspectEngine *engine); static QRenderAspectPrivate *get(QRenderAspect *q); void jobsDone() override; void frameDone() override; void createNodeManagers(); void onEngineStartup(); void onEngineAboutToShutdown() override; void registerBackendTypes(); void unregisterBackendTypes(); void loadSceneImporters(); void loadRenderPlugin(const QString &pluginName); void registerBackendType(const QMetaObject &, const Qt3DCore::QBackendNodeMapperPtr &functor); std::vector createGeometryRendererJobs() const; std::vector createPreRendererJobs() const; std::vector createRenderBufferJobs() const; Render::AbstractRenderer *loadRendererPlugin(); bool processMouseEvent(QObject *obj, QMouseEvent *event); bool processKeyEvent(QObject *obj, QKeyEvent *event); Render::NodeManagers *m_nodeManagers; Render::AbstractRenderer *m_renderer; bool m_initialized; const bool m_renderAfterJobs; bool m_sceneImportersLoaded; QList m_sceneImporters; QList m_loadedPlugins; QList m_renderPlugins; Render::OffscreenSurfaceHelper *m_offscreenHelper; QScreen *m_screen = nullptr; Render::UpdateTreeEnabledJobPtr m_updateTreeEnabledJob; Render::UpdateWorldTransformJobPtr m_worldTransformJob; Render::ExpandBoundingVolumeJobPtr m_expandBoundingVolumeJob; Render::CalculateBoundingVolumeJobPtr m_calculateBoundingVolumeJob; Render::UpdateWorldBoundingVolumeJobPtr m_updateWorldBoundingVolumeJob; Render::UpdateSkinningPaletteJobPtr m_updateSkinningPaletteJob; Render::UpdateLevelOfDetailJobPtr m_updateLevelOfDetailJob; Render::UpdateEntityLayersJobPtr m_updateEntityLayersJob; Render::SynchronizerJobPtr m_syncLoadingJobs; Render::PickBoundingVolumeJobPtr m_pickBoundingVolumeJob; Render::RayCastingJobPtr m_rayCastingJob; QScopedPointer m_pickEventFilter; QRenderAspect::SubmissionType m_submissionType; static QMutex m_pluginLock; static QList m_pluginConfig; static QList m_instances; static void configurePlugin(const QString &plugin); }; } QT_END_NAMESPACE #endif // QT3DRENDER_QRENDERASPECT_P_H