// Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QT3DRENDER_RENDER_JOINT_H #define QT3DRENDER_RENDER_JOINT_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { class JointManager; class SkeletonManager; class Q_3DRENDERSHARED_PRIVATE_EXPORT Joint : public BackendNode { public: Joint(); void cleanup(); void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override; Qt3DCore::Sqt localPose() const { return m_localPose; } QMatrix4x4 inverseBindMatrix() const { return m_inverseBindMatrix; } QString name() const { return m_name; } QList childJointIds() const { return m_childJointIds; } QVector3D translation() const { return m_localPose.translation; } QQuaternion rotation() const { return m_localPose.rotation; } QVector3D scale() const { return m_localPose.scale; } void setOwningSkeleton(HSkeleton skeletonHandle) { m_owningSkeleton = skeletonHandle; } HSkeleton owningSkeleton() const { return m_owningSkeleton; } void setJointManager(JointManager *jointManager) { m_jointManager = jointManager; } JointManager *jointManager() const { return m_jointManager; } void setSkeletonManager(SkeletonManager *skeletonManager) { m_skeletonManager = skeletonManager; } SkeletonManager *skeletonManager() const { return m_skeletonManager; } private: QMatrix4x4 m_inverseBindMatrix; Qt3DCore::Sqt m_localPose; QList m_childJointIds; QString m_name; JointManager *m_jointManager; SkeletonManager *m_skeletonManager; HSkeleton m_owningSkeleton; }; class JointFunctor : public Qt3DCore::QBackendNodeMapper { public: explicit JointFunctor(AbstractRenderer *renderer, JointManager *jointManager, SkeletonManager *skeletonManager); Qt3DCore::QBackendNode *create(Qt3DCore::QNodeId id) const final; Qt3DCore::QBackendNode *get(Qt3DCore::QNodeId id) const final; void destroy(Qt3DCore::QNodeId id) const final; private: AbstractRenderer *m_renderer; JointManager *m_jointManager; SkeletonManager *m_skeletonManager; }; } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_RENDER_JOINT_H