// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QT3DRENDER_QSCENELOADER_H #define QT3DRENDER_QSCENELOADER_H #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class QSceneLoaderPrivate; class Q_3DRENDERSHARED_EXPORT QSceneLoader : public Qt3DCore::QComponent { Q_OBJECT Q_PROPERTY(QUrl source READ source WRITE setSource NOTIFY sourceChanged) Q_PROPERTY(Status status READ status NOTIFY statusChanged) public: explicit QSceneLoader(Qt3DCore::QNode *parent = nullptr); ~QSceneLoader(); enum Status { None = 0, Loading, Ready, Error }; Q_ENUM(Status) // LCOV_EXCL_LINE enum ComponentType { UnknownComponent = 0, GeometryRendererComponent, TransformComponent, MaterialComponent, LightComponent, CameraLensComponent }; Q_ENUM(ComponentType) QUrl source() const; Status status() const; Q_REVISION(2, 9) Q_INVOKABLE Qt3DCore::QEntity *entity(const QString &entityName) const; Q_REVISION(2, 9) Q_INVOKABLE QStringList entityNames() const; Q_REVISION(2, 9) Q_INVOKABLE Qt3DCore::QComponent *component(const QString &entityName, ComponentType componentType) const; public Q_SLOTS: void setSource(const QUrl &arg); Q_SIGNALS: void sourceChanged(const QUrl &source); void statusChanged(Status status); protected: explicit QSceneLoader(QSceneLoaderPrivate &dd, Qt3DCore::QNode *parent = nullptr); private: Q_DECLARE_PRIVATE(QSceneLoader) }; } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_QSCENELOADER_H