// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QT3DRENDER_RENDER_SCENE_P_H #define QT3DRENDER_RENDER_SCENE_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DCore { class QEntity; } namespace Qt3DRender { namespace Render { class SceneManager; class Q_3DRENDERSHARED_PRIVATE_EXPORT Scene : public BackendNode { public: Scene(); void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override; QUrl source() const; void setSceneManager(SceneManager *manager); void cleanup(); void setStatus(QSceneLoader::Status status); private: SceneManager *m_sceneManager; QUrl m_source; }; class RenderSceneFunctor : public Qt3DCore::QBackendNodeMapper { public: explicit RenderSceneFunctor(AbstractRenderer *renderer, SceneManager *sceneManager); Qt3DCore::QBackendNode *create(Qt3DCore::QNodeId id) const override; Qt3DCore::QBackendNode *get(Qt3DCore::QNodeId id) const override; void destroy(Qt3DCore::QNodeId id) const override; private: SceneManager *m_sceneManager; AbstractRenderer *m_renderer; }; } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_RENDER_SCENE_P_H