// Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include "environmentlight_p.h" #include "qenvironmentlight.h" #include "qenvironmentlight_p.h" QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { using namespace Qt3DCore; QNodeId EnvironmentLight::shaderData() const { return m_shaderDataId; } void EnvironmentLight::syncFromFrontEnd(const QNode *frontEnd, bool firstTime) { BackendNode::syncFromFrontEnd(frontEnd, firstTime); const QEnvironmentLight *node = qobject_cast(frontEnd); if (!node) return; if (firstTime) { QEnvironmentLightPrivate *d = static_cast(QEnvironmentLightPrivate::get(const_cast(frontEnd))); m_shaderDataId = d->m_shaderData ? d->m_shaderData->id() : QNodeId{}; } } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE