// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QT3DRENDER_QSHADERPROGRAM_P_H #define QT3DRENDER_QSHADERPROGRAM_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class Q_3DRENDERSHARED_PRIVATE_EXPORT QShaderProgramPrivate : public Qt3DCore::QNodePrivate { public: QShaderProgramPrivate(); Q_DECLARE_PUBLIC(QShaderProgram) QByteArray m_vertexShaderCode; QByteArray m_tessControlShaderCode; QByteArray m_tessEvalShaderCode; QByteArray m_geometryShaderCode; QByteArray m_fragmentShaderCode; QByteArray m_computeShaderCode; QString m_log; QShaderProgram::Status m_status; QShaderProgram::Format m_format; void setLog(const QString &log); void setStatus(QShaderProgram::Status status); static QByteArray deincludify(const QByteArray &contents, const QString &filePath); static QByteArray deincludify(const QString &filePath); static QByteArray resolveAutoBindingIndices(const QByteArray &content, int ¤tBinding, int ¤tInputLocation, int ¤tOutputLocation); static QByteArray resolveAutoBindingIndices(const QByteArray &content); }; } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_QSHADERPROGRAM_P_H